4Netplayers Rust Server
Offline 134.255.222.130:23200 checked 35d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on 4Netplayers Rust Server?
Its rhythm cannot yet be told: too few of 4Netplayers Rust Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 55 days 11 hours ago.
Player counts
How busy is 4Netplayers Rust Server?
Last seen 35 days 1 hours ago, 4Netplayers Rust Server is offline at the moment.
How does 4Netplayers Rust Server rank against other Rust servers?
The top 71% of ranked servers includes 4Netplayers Rust Server, at #15,810 for player hours over the last seven days.
Map and rules
Which map does 4Netplayers Rust Server run?
The map on 4Netplayers Rust Server is procedural, size 3,750 with seed 1341079063, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on 4Netplayers Rust Server?
No gather rate appears in the name 4Netplayers Rust Server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does 4Netplayers Rust Server run?
Rust network protocol 2633 and build 165217 is the build 4Netplayers Rust Server runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is 4Netplayers Rust Server online, and how reliable is it?
Last seen 35 days 1 hours ago, 4Netplayers Rust Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is 4Netplayers Rust Server located?
Nothing about a region comes from 4Netplayers Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 134.255.222.130:23200.
Lists and filters
Which Rust Heatmap lists and filters include 4Netplayers Rust Server?
These Rust Heatmap lists include 4Netplayers Rust Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on 4Netplayers Rust Server mean?
These are the tags 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join 4Netplayers Rust Server?
To join by console, open it with F1 in Rust and enter client.connect 134.255.222.130:23200. Or press Launch Rust on this page, which connects you through Steam.