RustServer_2757
Online 133.88.122.166:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 07:52 UTC8d ago | 1° | – | running | 0 |
| Tue 13 Oct, 00:09 UTC15d ago | 1° | halved by day 3 | 7.3 days | 0 |
| Thu 1 Oct, 23:39 UTC FW26d ago | 1° | halved by day 2 | 11 days | 0 |
| Wed 23 Sep, 15:34 UTC35d ago | 1° | held half | 8.3 days | 0 |
| Thu 17 Sep, 02:33 UTC41d ago | 1° | halved by day 5 | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustServer_2757?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 25% of its recent wipes. It fell below half by day 3 when it did not hold.
What is the wipe schedule on RustServer_2757?
Wipes come at irregular times on RustServer_2757, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 8 days 13 hours ago.
Population
How busy is RustServer_2757?
RustServer_2757 currently has 0 of its 20 slots filled. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 10:00 UTC, averaging 0 players.
How does RustServer_2757 rank against other Rust servers?
Ranked #6,261 on seven-day player hours, RustServer_2757 is in the top 28% of all ranked servers.
Map and rules
Which map does RustServer_2757 run?
A procedural map of size 3,000 with seed 55847, generated by the game, runs on RustServer_2757. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on RustServer_2757?
The name RustServer_2757 does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does RustServer_2757 run?
Rust network protocol 2635 and build 168909 on Linux is what RustServer_2757 runs. Steam updates your game for you, and the protocol has to match for you to join.
Is RustServer_2757 online, and how reliable is it?
The server is up at the moment: RustServer_2757 is online. The uptime it reports puts the last restart at about 3 days 22 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.
Where is RustServer_2757 located?
Nothing about a region comes from RustServer_2757. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 133.88.122.166:28015.
Does RustServer_2757 run smoothly?
It averaged 70 server fps over the last 48 hours, with a low of 49. The world held as many as 49,090 entities, buildings and deployables included. The highest memory use was 2,243 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include RustServer_2757?
The Rust Heatmap lists that RustServer_2757 fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on RustServer_2757 mean?
These are the tags RustServer_2757 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): This server has 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RustServer_2757?
Enter client.connect 133.88.122.166:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.