WHA_RUST_Server
Offline 133.88.116.44:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 12:32 UTC26d ago | 3° | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on WHA_RUST_Server?
Its recent wipes drew an average peak of 3 players. 17 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on WHA_RUST_Server?
WHA_RUST_Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 26 days 18 hours ago.
Population
How busy is WHA_RUST_Server?
Last seen 21 days 17 hours ago, WHA_RUST_Server is offline at the moment.
How does WHA_RUST_Server rank against other Rust servers?
Ranked #11,963 on seven-day player hours, WHA_RUST_Server is in the top 54% of all ranked servers.
Settings and rules
Which map does WHA_RUST_Server run?
WHA_RUST_Server runs a procedural map of size 4,000 with seed 24994, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on WHA_RUST_Server?
The name WHA_RUST_Server does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does WHA_RUST_Server run?
Rust network protocol 2634 and build 166652 on Linux is what WHA_RUST_Server runs. To join, your game must match the protocol; Steam handles the update.
Is WHA_RUST_Server online, and how reliable is it?
Offline at the moment: WHA_RUST_Server was last seen 21 days 17 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 20 September 2026.
Where is WHA_RUST_Server located?
Nothing about a region comes from WHA_RUST_Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 133.88.116.44:28015.
Tags
Which Rust Heatmap lists and filters include WHA_RUST_Server?
Modded Rust servers, by live population are the Rust Heatmap lists that WHA_RUST_Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on WHA_RUST_Server mean?
The game's server browser reads the tags WHA_RUST_Server publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join WHA_RUST_Server?
Enter client.connect 133.88.116.44:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.