Evolution Test Server
Offline 131.196.198.143:28031 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 17:06 UTC9d ago | 1° | – | running | 1 |
| Sun 18 Oct, 22:12 UTC10d ago | 3° | – | 1.8 days | 1 |
| Thu 15 Oct, 17:40 UTC14d ago | 1° | – | 3.2 days | 1 |
| Thu 15 Oct, 03:14 UTC14d ago | 1° | – | 0.6 days | 1 |
| Wed 14 Oct, 03:30 UTC15d ago | 2° | – | 1 days | 1 |
| Tue 13 Oct, 02:04 UTC16d ago | 3° | – | 1.1 days | 1 |
| Thu 1 Oct, 17:25 UTC FW28d ago | 1° | held half | 11.4 days | 0 |
| Wed 30 Sep, 23:43 UTC28d ago | 3° | – | 0.7 days | 1 |
| Wed 30 Sep, 07:04 UTC29d ago | 3° | – | 0.7 days | 0 |
| Tue 29 Sep, 19:49 UTC29d ago | 3° | – | 0.5 days | 1 |
| Mon 28 Sep, 23:52 UTC30d ago | 3° | – | 0.8 days | 0 |
| Mon 28 Sep, 00:25 UTC31d ago | 3° | – | 1 days | 0 |
| Fri 25 Sep, 04:27 UTC34d ago | 3° | held half | 2.8 days | 0 |
| Thu 24 Sep, 02:47 UTC35d ago | 2° | – | 1.1 days | 0 |
| Sat 19 Sep, 00:26 UTC40d ago | 1° | halved by day 1 | 5.1 days | 0 |
| Thu 17 Sep, 23:51 UTC41d ago | 1° | – | 1 days | 0 |
| Thu 17 Sep, 14:22 UTC42d ago | 1° | – | 0.4 days | 0 |
| Thu 17 Sep, 01:49 UTC42d ago | 2° | – | 0.5 days | 0 |
| Wed 16 Sep, 16:50 UTC43d ago | 3° | – | 0.4 days | 1 |
| Tue 15 Sep, 15:50 UTC44d ago | 3° | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Evolution Test Server?
Its recent wipes drew an average peak of 2 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Evolution Test Server?
Wipes come at irregular times on Evolution Test Server, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 9 days 1 hours ago.
Population
How busy is Evolution Test Server?
Evolution Test Server went quiet 8 days 23 hours ago and is offline right now.
How does Evolution Test Server rank against other Rust servers?
The top 70% of ranked servers includes Evolution Test Server, at #15,383 for player hours over the last seven days.
Settings and rules
Which map does Evolution Test Server run?
Evolution Test Server runs a procedural map of size 5,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on Evolution Test Server?
The name Evolution Test Server does not specify a gather rate. The group limit is 15 players. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Evolution Test Server run?
Rust network protocol 2634 and build 167781 is the build Evolution Test Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Evolution Test Server online, and how reliable is it?
Offline at the moment: Evolution Test Server was last seen 8 days 23 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 13 September 2026.
Where is Evolution Test Server located?
Nothing about a region comes from Evolution Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 131.196.198.143:28031.
Lists and filters
Which Rust Heatmap lists and filters include Evolution Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Evolution Test Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Evolution Test Server mean?
These are the tags Evolution Test Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): The slot count is 0; ts15 (Group limit): A team holds no more than 15; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Evolution Test Server?
Enter client.connect 131.196.198.143:28031 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://discord.com/invite/evolutionpve is where its website is.