Rust HeatmapInfrared · players
IR live Players73,203 Servers11,808 Warm3,760 Fresh wipes · 3h142 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–30° · slots

MapTesting

Online 131.153.158.236:28125 checked 11m ago

moddedcarbon
Sp1 · players now 0/ 30
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Sun 22:00flare: a wipe in that hourTue 20:00
0
7-day average
peak 3
#7,176
rank
top 32%
6d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 11m ago

Li2Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.3 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:26 UTC6d ago 3 – running 0
Sun 11 Oct, 22:56 UTC15d ago 1 halved by day 1 9 days 0
Sat 10 Oct, 01:02 UTC17d ago 3 – 1.9 days 0
Sat 26 Sep, 13:24 UTC31d ago 1 halved by day 1 13.5 days 0
Tue 15 Sep, 00:50 UTC42d ago 1 halved by day 1 11.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 164 on average
119 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 112 on average
119 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
27 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 86 on average
114 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
34 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on MapTesting?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 17 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on MapTesting?

No next wipe can be predicted: MapTesting wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 6 days 23 hours ago.

Population

How busy is MapTesting?

The current population of MapTesting is 0, against 30 slots. The average across the last seven days is 0 players; the peak reached 3.

How does MapTesting rank against other Rust servers?

Player hours over seven days put MapTesting at #7,176, in the top 32% of ranked servers.

Map and rules

What are the rules and settings on MapTesting?

The name MapTesting does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does MapTesting run?

Rust network protocol 2635 and build 168909 on Linux is what MapTesting runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is MapTesting online, and how reliable is it?

Right now MapTesting shows as online. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is MapTesting located?

Nothing about a region comes from MapTesting. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 131.153.158.236:28125.

Tags

Which Rust Heatmap lists and filters include MapTesting?

These Rust Heatmap lists include MapTesting: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week brings it up.

What do the server tags on MapTesting mean?

The game's server browser reads the tags MapTesting publishes: gmvanilla (Game mode): Survival in vanilla form; mp30 (Max players): Slot count: 30; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon; oxidation (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join MapTesting?

To join by console, open it with F1 in Rust and enter client.connect 131.153.158.236:28125. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,oxidation,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp30
Max players Slot count: 30.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Other

oxidation
Custom tag The owner or a plugin set this, which is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.