Rust Devblog 240
Offline 13.143.172.30:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC23d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust Devblog 240?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Rust Devblog 240?
Its rhythm cannot yet be told: too few of Rust Devblog 240's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 23 days ago.
Player counts
How busy is Rust Devblog 240?
The last time Rust Devblog 240 was seen was 22 days 22 hours ago, and it is offline now.
How does Rust Devblog 240 rank against other Rust servers?
The top 71% of ranked servers includes Rust Devblog 240, at #15,987 for player hours over the last seven days.
Map and rules
Which map does Rust Devblog 240 run?
Rust Devblog 240 runs a procedural map, which the game generates.
What are the rules and settings on Rust Devblog 240?
A gather rate is not given in the name Rust Devblog 240. No group limit is published. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does Rust Devblog 240 run?
Rust network protocol 2283 on Windows is what Rust Devblog 240 runs. To join, your game must match the protocol; Steam handles the update.
Is Rust Devblog 240 online, and how reliable is it?
Last seen 22 days 22 hours ago, Rust Devblog 240 is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 6 October 2026.
Where is Rust Devblog 240 located?
A region is not published for Rust Devblog 240. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 13.143.172.30:28015.
Tags
Which Rust Heatmap lists and filters include Rust Devblog 240?
These Rust Heatmap lists include Rust Devblog 240: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded.
What do the server tags on Rust Devblog 240 mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; v2283 (Protocol): Your game must match protocol 2283 to get in; ptrak (Networking): The network layer is RakNet, the game's standard one; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Settings or plugins alter the game, which puts it under Modded; hd53cb39f (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one are the tags Rust Devblog 240 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rust Devblog 240?
To join by console, open it with F1 in Rust and enter client.connect 13.143.172.30:28015. Or press Launch Rust on this page, which connects you through Steam.