Rust HeatmapInfrared · players
IR live Players67,217 Servers11,710 Warm3,578 Fresh wipes · 3h109 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–40° · slots

Curfew | South Africa 10x PVP/PVE

Online 129.232.216.154:28015 checked 13m ago

10x biweekly wipes moddedoxide
Sp1 · players now 1/ 40
2% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Mon 13:00flare: a wipe in that hourWed 10:00
0
7-day average
peak 3
#5,501
rank
top 25%
12d ago
last wipe
biweekly schedule
1d 6h
next wipe
Thu 29 Oct, 18:59 UTC
UTC checked 13m ago

Li2Players

AveragePeak
00.511.5213:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Li3Server performance

05010015020013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:59 UTC, in 1d 6h. Its biweekly schedule tag · low confidence

13 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 5

Coming wipes

1d 6h
Thu 29 Oct, 18:59 UTC
8d 6h
Thu 5 Nov, 19:00 UTC
FW
15d 6h
Thu 12 Nov, 18:59 UTC
29d 6h
Thu 26 Nov, 18:59 UTC
36d 6h
Thu 3 Dec, 19:00 UTC
FW
43d 6h
Thu 10 Dec, 18:59 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:59 UTC12d ago 6 – running 0
Thu 1 Oct, 17:59 UTC FW26d ago 3 halved by day 5 14 days 1
Sat 19 Sep, 18:33 UTC38d ago 3 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA 10x - 27 Oct - Just wiped
AF · groups of 8+ · 10x · 10 on average
14 / 50
Nexis ZA 10x - PVP | KITS | EVENTS
AF · groups of 8+ · 10x · weekly · 1 on average
0 / 125
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
EU · groups of 8+ · 10x · biweekly · 77 on average
83 / 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]
OC · groups of 8+ · 10x · biweekly · 68 on average
54 / 150
PROSTOJ CLASSIC #5 [X10|SKINS]
EU · groups of 100+ · 10x · biweekly · 10 on average
16 / 100
Intoxicated ZA Vanilla 1 - 15 Oct
AF · groups of 8+ · biweekly · 8 on average
2 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Curfew | South Africa 10x PVP/PVE?

The average peak across its recent wipes is 4 players. 37 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. It fell below half by day 5 when it did not hold.

What is the wipe schedule on Curfew | South Africa 10x PVP/PVE?

Too few wipes are recorded on Curfew | South Africa 10x PVP/PVE to confirm its schedule; the tag is what the prediction follows. Thursday 29 October at 18:59 UTC is when its next wipe is due. The world it runs now dates from 12 days 17 hours ago. A fortnightly wipe is listed in the tags.

Population

How busy is Curfew | South Africa 10x PVP/PVE?

Of 40 slots on Curfew | South Africa 10x PVP/PVE, 1 are in use right now. Averaged over the past week: 0 players, peaking at 3. Look at 17:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Curfew | South Africa 10x PVP/PVE rank against other Rust servers?

The top 25% of ranked servers includes Curfew | South Africa 10x PVP/PVE, at #5,501 for player hours over the last seven days.

Settings and rules

Which map does Curfew | South Africa 10x PVP/PVE run?

The map on Curfew | South Africa 10x PVP/PVE is procedural, size 3,500 with seed 1005898274, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Curfew | South Africa 10x PVP/PVE?

10x gather is what Curfew | South Africa 10x PVP/PVE advertises in its name. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Curfew | South Africa 10x PVP/PVE run?

Rust network protocol 2635 and build 168909 is the build Curfew | South Africa 10x PVP/PVE runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Curfew | South Africa 10x PVP/PVE online, and how reliable is it?

Right now Curfew | South Africa 10x PVP/PVE shows as online. Its reported uptime dates the last restart to about 7 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.

Where is Curfew | South Africa 10x PVP/PVE located?

No region tag comes from Curfew | South Africa 10x PVP/PVE, but its name points to Africa. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 129.232.216.154:28015.

Does Curfew | South Africa 10x PVP/PVE run smoothly?

It averaged 89 server fps over the last 48 hours, with a low of 68. The world held as many as 79,322 entities, buildings and deployables included. Memory use reached 2,801 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Curfew | South Africa 10x PVP/PVE?

10x Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Curfew | South Africa 10x PVP/PVE fits. These are the filters that return it on the list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

What do the server tags on Curfew | South Africa 10x PVP/PVE mean?

gmvanilla (Game mode): The vanilla survival game; mp40 (Max players): This server has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Curfew | South Africa 10x PVP/PVE publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Curfew | South Africa 10x PVP/PVE?

Press F1 in Rust to open the console, then enter client.connect 129.232.216.154:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp40
Max players This server has 40 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.