Curfew | South Africa 10x PVP/PVE
Online 129.232.216.154:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:59 UTC, in 1d 6h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:59 UTC12d ago | 6° | – | running | 0 |
| Thu 1 Oct, 17:59 UTC FW26d ago | 3° | halved by day 5 | 14 days | 1 |
| Sat 19 Sep, 18:33 UTC38d ago | 3° | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Curfew | South Africa 10x PVP/PVE?
The average peak across its recent wipes is 4 players. 37 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. It fell below half by day 5 when it did not hold.
What is the wipe schedule on Curfew | South Africa 10x PVP/PVE?
Too few wipes are recorded on Curfew | South Africa 10x PVP/PVE to confirm its schedule; the tag is what the prediction follows. Thursday 29 October at 18:59 UTC is when its next wipe is due. The world it runs now dates from 12 days 17 hours ago. A fortnightly wipe is listed in the tags.
Population
How busy is Curfew | South Africa 10x PVP/PVE?
Of 40 slots on Curfew | South Africa 10x PVP/PVE, 1 are in use right now. Averaged over the past week: 0 players, peaking at 3. Look at 17:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Curfew | South Africa 10x PVP/PVE rank against other Rust servers?
The top 25% of ranked servers includes Curfew | South Africa 10x PVP/PVE, at #5,501 for player hours over the last seven days.
Settings and rules
Which map does Curfew | South Africa 10x PVP/PVE run?
The map on Curfew | South Africa 10x PVP/PVE is procedural, size 3,500 with seed 1005898274, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Curfew | South Africa 10x PVP/PVE?
10x gather is what Curfew | South Africa 10x PVP/PVE advertises in its name. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Curfew | South Africa 10x PVP/PVE run?
Rust network protocol 2635 and build 168909 is the build Curfew | South Africa 10x PVP/PVE runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Curfew | South Africa 10x PVP/PVE online, and how reliable is it?
Right now Curfew | South Africa 10x PVP/PVE shows as online. Its reported uptime dates the last restart to about 7 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.
Where is Curfew | South Africa 10x PVP/PVE located?
No region tag comes from Curfew | South Africa 10x PVP/PVE, but its name points to Africa. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 129.232.216.154:28015.
Does Curfew | South Africa 10x PVP/PVE run smoothly?
It averaged 89 server fps over the last 48 hours, with a low of 68. The world held as many as 79,322 entities, buildings and deployables included. Memory use reached 2,801 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Curfew | South Africa 10x PVP/PVE?
10x Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Curfew | South Africa 10x PVP/PVE fits. These are the filters that return it on the list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
What do the server tags on Curfew | South Africa 10x PVP/PVE mean?
gmvanilla (Game mode): The vanilla survival game; mp40 (Max players): This server has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Curfew | South Africa 10x PVP/PVE publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Curfew | South Africa 10x PVP/PVE?
Press F1 in Rust to open the console, then enter client.connect 129.232.216.154:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.