RUREADY
Online 129.232.154.35:28065 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:06 UTC2d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RUREADY?
The record of RUREADY's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 46 hours ago the server made the world it is on now.
Player counts
How busy is RUREADY?
RUREADY currently has 0 of its 10 slots filled. A seven-day average of 0 players, with a peak of 1. Look at 20:00 UTC for the last 48 hours: that hour averaged 1 players.
How does RUREADY rank against other Rust servers?
Ranked #8,668 on seven-day player hours, RUREADY is in the top 39% of all ranked servers.
Settings and rules
Which map does RUREADY run?
RUREADY runs a procedural map of size 3,000 with seed 6738, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on RUREADY?
No gather rate appears in the name RUREADY. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does RUREADY run?
Rust network protocol 2635 and build 168909 on Windows is what RUREADY runs. To join, your game must match the protocol; Steam handles the update.
Is RUREADY online, and how reliable is it?
Right now RUREADY shows as online. Its reported uptime dates the last restart to about 24 hours ago. 8 of 24 hours up in the last 1 full day, which is 33%. It first appears in Rust Heatmap records on 25 October 2026.
Where is RUREADY located?
A region is not published for RUREADY. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 129.232.154.35:28065 is its address.
Does RUREADY run smoothly?
Average server fps over the last 48 hours was 87; it never dropped below 61. Entities peaked at 50,068, counting buildings, deployables and all the rest of the world. The highest memory use was 2,121 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include RUREADY?
The Rust Heatmap lists that RUREADY fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on RUREADY mean?
The game's server browser reads the tags RUREADY publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RUREADY?
To join by console, open it with F1 in Rust and enter client.connect 129.232.154.35:28065. Or press Launch Rust on this page, which connects you through Steam.