EPIC PvE Local Staging Validation
Offline 129.228.26.174:29115 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:21 UTC29d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on EPIC PvE Local Staging Validation?
At their busiest, its recent wipes averaged 1 players. 4 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on EPIC PvE Local Staging Validation?
EPIC PvE Local Staging Validation has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 28 days 22 hours ago.
Population
How busy is EPIC PvE Local Staging Validation?
EPIC PvE Local Staging Validation went quiet 21 days 8 hours ago and is offline right now.
How does EPIC PvE Local Staging Validation rank against other Rust servers?
Ranked #15,867 on seven-day player hours, EPIC PvE Local Staging Validation is in the top 72% of all ranked servers.
Map and rules
What are the rules and settings on EPIC PvE Local Staging Validation?
The name EPIC PvE Local Staging Validation does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does EPIC PvE Local Staging Validation run?
Rust network protocol 2634 and build 166655 on Windows is what EPIC PvE Local Staging Validation runs. To join, your game must match the protocol; Steam handles the update.
Is EPIC PvE Local Staging Validation online, and how reliable is it?
Last seen 21 days 8 hours ago, EPIC PvE Local Staging Validation is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is EPIC PvE Local Staging Validation located?
Nothing about a region comes from EPIC PvE Local Staging Validation. Rust Heatmap shows the location a server states. It does not look up the machine's location. 129.228.26.174:29115 is its address.
Lists and filters
Which Rust Heatmap lists and filters include EPIC PvE Local Staging Validation?
These Rust Heatmap lists include EPIC PvE Local Staging Validation: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on EPIC PvE Local Staging Validation mean?
gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): This server has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166655 (Build): Build 166655; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here are the tags EPIC PvE Local Staging Validation publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join EPIC PvE Local Staging Validation?
Press F1 in Rust to open the console, then enter client.connect 129.228.26.174:29115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.