EPIC PvE Local Production Validation
Offline 129.228.26.174:28115 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | 0° | – | running | 0 |
| Wed 30 Sep, 17:22 UTC28d ago | 0° | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on EPIC PvE Local Production Validation?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on EPIC PvE Local Production Validation?
EPIC PvE Local Production Validation has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 27 days 6 hours ago the server made the world it is on now.
Player counts
How busy is EPIC PvE Local Production Validation?
Last seen 4 days 23 hours ago, EPIC PvE Local Production Validation is offline at the moment. The average across the last seven days is 0 players.
How does EPIC PvE Local Production Validation rank against other Rust servers?
Ranked #15,335 on seven-day player hours, EPIC PvE Local Production Validation is in the top 69% of all ranked servers.
Settings and rules
What are the rules and settings on EPIC PvE Local Production Validation?
The name EPIC PvE Local Production Validation does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does EPIC PvE Local Production Validation run?
The build on EPIC PvE Local Production Validation is Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is EPIC PvE Local Production Validation online, and how reliable is it?
Last seen 4 days 23 hours ago, EPIC PvE Local Production Validation is offline right now. 1 of 168 hours up over the last 7 full days, which is 1%. It first appears in Rust Heatmap records on 13 September 2026.
Where is EPIC PvE Local Production Validation located?
No region is published by EPIC PvE Local Production Validation. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 129.228.26.174:28115.
Lists and filters
Which Rust Heatmap lists and filters include EPIC PvE Local Production Validation?
Modded Rust servers, by live population are the Rust Heatmap lists that EPIC PvE Local Production Validation fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on EPIC PvE Local Production Validation mean?
These are the tags EPIC PvE Local Production Validation publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): This server has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join EPIC PvE Local Production Validation?
To join by console, open it with F1 in Rust and enter client.connect 129.228.26.174:28115. Or press Launch Rust on this page, which connects you through Steam.