Rust HeatmapInfrared · players
IR live Players48,364 Servers11,659 Warm3,165 Fresh wipes · 3h117 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

EPIC PvE Local Production Validation

Offline 129.228.26.174:28115 checked 4d ago

moddedcarbon
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,335
rank
top 69%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 4d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:22 UTC27d ago 0 – running 0
Wed 30 Sep, 17:22 UTC28d ago 0 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
167 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
50 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
25 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on EPIC PvE Local Production Validation?

At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on EPIC PvE Local Production Validation?

EPIC PvE Local Production Validation has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 27 days 6 hours ago the server made the world it is on now.

Player counts

How busy is EPIC PvE Local Production Validation?

Last seen 4 days 23 hours ago, EPIC PvE Local Production Validation is offline at the moment. The average across the last seven days is 0 players.

How does EPIC PvE Local Production Validation rank against other Rust servers?

Ranked #15,335 on seven-day player hours, EPIC PvE Local Production Validation is in the top 69% of all ranked servers.

Settings and rules

What are the rules and settings on EPIC PvE Local Production Validation?

The name EPIC PvE Local Production Validation does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does EPIC PvE Local Production Validation run?

The build on EPIC PvE Local Production Validation is Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is EPIC PvE Local Production Validation online, and how reliable is it?

Last seen 4 days 23 hours ago, EPIC PvE Local Production Validation is offline right now. 1 of 168 hours up over the last 7 full days, which is 1%. It first appears in Rust Heatmap records on 13 September 2026.

Where is EPIC PvE Local Production Validation located?

No region is published by EPIC PvE Local Production Validation. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 129.228.26.174:28115.

Lists and filters

Which Rust Heatmap lists and filters include EPIC PvE Local Production Validation?

Modded Rust servers, by live population are the Rust Heatmap lists that EPIC PvE Local Production Validation fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on EPIC PvE Local Production Validation mean?

These are the tags EPIC PvE Local Production Validation publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): This server has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join EPIC PvE Local Production Validation?

To join by console, open it with F1 in Rust and enter client.connect 129.228.26.174:28115. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp5
Max players This server has 5 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.