DELTATESTSERVER
Offline 126.187.53.53:28015 checked 30d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on DELTATESTSERVER?
The record of DELTATESTSERVER's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 49 days 23 hours ago.
Player counts
How busy is DELTATESTSERVER?
Last seen 30 days 5 hours ago, DELTATESTSERVER is offline at the moment.
How does DELTATESTSERVER rank against other Rust servers?
Player hours over seven days put DELTATESTSERVER at #16,909, in the top 71% of ranked servers.
Rules and settings
Which map does DELTATESTSERVER run?
The map on DELTATESTSERVER is procedural, size 3,000 with seed 19686, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on DELTATESTSERVER?
The name DELTATESTSERVER does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does DELTATESTSERVER run?
Rust network protocol 2633 and build 163493 on Windows is what DELTATESTSERVER runs. To join, your game must match the protocol; Steam handles the update.
Is DELTATESTSERVER online, and how reliable is it?
DELTATESTSERVER is down just now; the last sighting was 30 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is DELTATESTSERVER located?
No region is published by DELTATESTSERVER. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 126.187.53.53:28015.
Tags
Which Rust Heatmap lists and filters include DELTATESTSERVER?
Modded Rust servers, by live population are the Rust Heatmap lists that DELTATESTSERVER fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on DELTATESTSERVER mean?
The game's server browser reads the tags DELTATESTSERVER publishes: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163493 (Build): This build is 163493; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join DELTATESTSERVER?
Enter client.connect 126.187.53.53:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.