Rust HeatmapInfrared · players
IR live Players102,408 Servers11,904 Warm3,941 Fresh wipes · 3h403 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Relics Dev Server

Online 125.254.123.81:28015 checked 11m ago

moddedoxide
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 18:00flare: a wipe in that hourThu 16:00
0
7-day average
peak 2
#6,292
rank
top 28%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 11m ago

Li2Players

AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:20 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
153 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
194 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
97 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 88 on average
221 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
348 / 350

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Relics Dev Server?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 3 hours in.

What is the wipe schedule on Relics Dev Server?

Its rhythm cannot yet be told: too few of Relics Dev Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 7 hours ago.

Player counts

How busy is Relics Dev Server?

Of 10 slots on Relics Dev Server, 1 are in use right now. The average across the last seven days is 0 players; the peak reached 2. Its busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.

How does Relics Dev Server rank against other Rust servers?

Ranked #6,292 on seven-day player hours, Relics Dev Server is in the top 28% of all ranked servers.

Map and rules

Which map does Relics Dev Server run?

The game generates the procedural map on Relics Dev Server.

What are the rules and settings on Relics Dev Server?

A gather rate is not given in the name Relics Dev Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Relics Dev Server run?

Rust network protocol 2635 and build 168909 is the build Relics Dev Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is Relics Dev Server online, and how reliable is it?

The server is up at the moment: Relics Dev Server is online. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Relics Dev Server located?

No region is published by Relics Dev Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 125.254.123.81:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Relics Dev Server?

The Rust Heatmap lists that Relics Dev Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on Relics Dev Server mean?

The game's server browser reads the tags Relics Dev Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Relics Dev Server?

To join by console, open it with F1 in Rust and enter client.connect 125.254.123.81:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.