Relics Dev Server
Online 125.254.123.81:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:20 UTC27d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Relics Dev Server?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 3 hours in.
What is the wipe schedule on Relics Dev Server?
Its rhythm cannot yet be told: too few of Relics Dev Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 7 hours ago.
Player counts
How busy is Relics Dev Server?
Of 10 slots on Relics Dev Server, 1 are in use right now. The average across the last seven days is 0 players; the peak reached 2. Its busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.
How does Relics Dev Server rank against other Rust servers?
Ranked #6,292 on seven-day player hours, Relics Dev Server is in the top 28% of all ranked servers.
Map and rules
Which map does Relics Dev Server run?
The game generates the procedural map on Relics Dev Server.
What are the rules and settings on Relics Dev Server?
A gather rate is not given in the name Relics Dev Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Relics Dev Server run?
Rust network protocol 2635 and build 168909 is the build Relics Dev Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Relics Dev Server online, and how reliable is it?
The server is up at the moment: Relics Dev Server is online. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Relics Dev Server located?
No region is published by Relics Dev Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 125.254.123.81:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Relics Dev Server?
The Rust Heatmap lists that Relics Dev Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Relics Dev Server mean?
The game's server browser reads the tags Relics Dev Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Relics Dev Server?
To join by console, open it with F1 in Rust and enter client.connect 125.254.123.81:28015. Or press Launch Rust on this page, which connects you through Steam.