Local AUX1 Test Server
Offline 125.236.230.198:28115 checked 33d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 05:33 UTC34d ago | 1° | – | running | 1 |
| Tue 22 Sep, 05:56 UTC37d ago | 1° | held half | 3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Local AUX1 Test Server?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Local AUX1 Test Server?
Local AUX1 Test Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 34 days 12 hours ago the server made the world it is on now.
Player counts
How busy is Local AUX1 Test Server?
Local AUX1 Test Server went quiet 33 days 16 hours ago and is offline right now.
How does Local AUX1 Test Server rank against other Rust servers?
Player hours over seven days put Local AUX1 Test Server at #16,546, in the top 71% of ranked servers.
Rules and settings
Which map does Local AUX1 Test Server run?
A procedural map, generated by the game, runs on Local AUX1 Test Server.
What are the rules and settings on Local AUX1 Test Server?
The name Local AUX1 Test Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Local AUX1 Test Server run?
Rust network protocol 2633 and build 165211 is the build Local AUX1 Test Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Local AUX1 Test Server online, and how reliable is it?
Last seen 33 days 16 hours ago, Local AUX1 Test Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 19 September 2026.
Where is Local AUX1 Test Server located?
No region comes from Local AUX1 Test Server, which has the region code au1. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 125.236.230.198:28115.
Lists and filters
Which Rust Heatmap lists and filters include Local AUX1 Test Server?
These Rust Heatmap lists include Local AUX1 Test Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Local AUX1 Test Server mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165211 (Build): This build is 165211; ptrak (Networking): Standard game networking here, which is RakNet; $rau1 (Region code): This one carries the region code au1; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Local AUX1 Test Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Local AUX1 Test Server?
Press F1 in Rust to open the console, then enter client.connect 125.236.230.198:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.