Rust HeatmapInfrared · players
IR live Players39,956 Servers11,624 Warm2,839 Fresh wipes · 3h126 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

State of Flux | Test Server

Offline OC 125.236.230.198:28038 checked 1d ago

moddedcarbonpve
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Wed 06:00flare: a wipe in that hourThu 04:00
0
7-day average
peak 1
#10,347
rank
top 46% · #161 in OC
2d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 1d ago

Li2Players

AveragePeak
0123406:0010:0014:0020:0000:0004:00

Hourly average and peak, UTC.

Li3Server performance

01020304006:0010:0014:0020:0000:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct20 Oct25 Oct30 Oct

Top 46% of all ranked servers, top 76% in OC. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:04 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons
OC · no group limit · biweekly · 35 on average
39 / 2000
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
OC · groups of 8+ · monthly · 13 on average
14 / 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing
OC · groups of 8+ · monthly · 9 on average
9 / 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event
OC · groups of 8+ · monthly · 7 on average
7 / 100
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]
OC · groups of 8+ · weekly · 4 on average
6 / 30
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|
OC · groups of 8+ · monthly · 2 on average
1 / 50

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on State of Flux | Test Server?

Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on State of Flux | Test Server?

The record of State of Flux | Test Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 2 days 22 hours ago.

Population

How busy is State of Flux | Test Server?

Last seen 24 hours ago, State of Flux | Test Server is offline at the moment. A seven-day average of 0 players, with a peak of 1.

How does State of Flux | Test Server rank against other Rust servers?

On player hours over the last seven days, State of Flux | Test Server is #10,347 globally (top 46%) and #161 in Oceania.

Rules and settings

Which map does State of Flux | Test Server run?

The map on State of Flux | Test Server is procedural, size 5,000 with seed 2147483647, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Test Server.

What are the rules and settings on State of Flux | Test Server?

No gather rate appears in the name State of Flux | Test Server. 8 players is the default group size, and that is the limit here. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does State of Flux | Test Server run?

The build on State of Flux | Test Server is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is State of Flux | Test Server online, and how reliable is it?

Last seen 24 hours ago, State of Flux | Test Server is offline right now. Its reported uptime dates the last restart to about 45 hours ago. 59 of 168 hours up over the last 7 full days, which is 35%. The first record of it on Rust Heatmap is 4 October 2026.

Where is State of Flux | Test Server located?

The OC tag is how State of Flux | Test Server lists itself in Oceania. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 125.236.230.198:28038 is its address.

Does State of Flux | Test Server run smoothly?

Average server fps over the last 48 hours was 30; it never dropped below 30. Entities peaked at 167,404, counting buildings, deployables and all the rest of the world. At its peak it held 5,760 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include State of Flux | Test Server?

These Rust Heatmap lists include State of Flux | Test Server: Oceania Rust servers, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Oceania; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.

What do the server tags on State of Flux | Test Server mean?

The game's server browser reads the tags State of Flux | Test Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; OC (Oceania): The server browser lists it under Oceania. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join State of Flux | Test Server?

Enter client.connect 125.236.230.198:28038 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://sofgame.zone.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,OC,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp5
Max players Slot count: 5.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.