[SEA] RustLab : Beta
Offline 124.120.156.147:28015 checked 3h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:32 UTC8h ago | – | – | – | 1 |
| Thu 29 Oct, 09:53 UTC8h ago | – | – | – | 1 |
| Tue 27 Oct, 20:34 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 17:19 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 16:12 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 13:50 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 13:40 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 13:23 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 12:58 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 12:48 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 12:38 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 12:02 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 09:18 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:52 UTC2d ago | – | – | – | 1 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [SEA] RustLab : Beta?
[SEA] RustLab : Beta has no wipe schedule: it starts a fresh world every few hours, and these are resets, not wipes.
Population
How busy is [SEA] RustLab : Beta?
Last seen 3 hours ago, [SEA] RustLab : Beta is offline at the moment. The average across the last seven days is 1 players; the peak reached 3. Look at 23:00 UTC for the last 48 hours: that hour averaged 1 players.
How does [SEA] RustLab : Beta rank against other Rust servers?
Player hours over seven days put [SEA] RustLab : Beta at #6,647, in the top 30% of ranked servers.
Rules and settings
Which map does [SEA] RustLab : Beta run?
The map on [SEA] RustLab : Beta is procedural, size 3,500 with seed 1906473059, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [SEA] RustLab : Beta?
A gather rate is not given in the name [SEA] RustLab : Beta. 16 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does [SEA] RustLab : Beta run?
Rust network protocol 2635 and build 168909 is the build [SEA] RustLab : Beta runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [SEA] RustLab : Beta online, and how reliable is it?
Last seen 3 hours ago, [SEA] RustLab : Beta is offline right now. 6 of 24 hours up in the last 1 full day, which is 25%. The first record of it on Rust Heatmap is 27 October 2026.
Where is [SEA] RustLab : Beta located?
No region tag comes from [SEA] RustLab : Beta, but its name points to Asia. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 124.120.156.147:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include [SEA] RustLab : Beta?
These Rust Heatmap lists include [SEA] RustLab : Beta: Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on [SEA] RustLab : Beta mean?
The game's server browser reads the tags [SEA] RustLab : Beta publishes: gmrust (Game mode): Rust survival, standard rules; mp350 (Max players): This server has 350 slots; ts16 (Group limit): Teams cap at 16; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [SEA] RustLab : Beta?
Enter client.connect 124.120.156.147:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.