RetroPVE Flooded Playtest
Offline 123.50.149.73:28017 checked 8h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 12:00 UTC11d ago | 4° | – | running | 0 |
| Sat 17 Oct, 05:45 UTC11d ago | 4° | – | 0.3 days | 1 |
| Fri 16 Oct, 16:50 UTC12d ago | 4° | – | 0.5 days | 1 |
| Fri 16 Oct, 04:15 UTC13d ago | 3° | – | 0.5 days | 0 |
| Thu 15 Oct, 04:48 UTC13d ago | 3° | – | 1 days | 0 |
| Wed 14 Oct, 15:32 UTC14d ago | 1° | – | 0.6 days | 0 |
| Wed 14 Oct, 02:55 UTC15d ago | 3° | – | 0.5 days | 0 |
| Tue 13 Oct, 15:43 UTC15d ago | 3° | – | 0.5 days | 2 |
| Tue 13 Oct, 03:21 UTC16d ago | 6° | – | 0.5 days | 0 |
| Mon 12 Oct, 03:30 UTC17d ago | 6° | – | 1 days | 2 |
| Sun 11 Oct, 07:42 UTC17d ago | 4° | – | 0.8 days | 0 |
| Sat 10 Oct, 02:20 UTC19d ago | 4° | – | 1.2 days | 1 |
| Mon 5 Oct, 08:21 UTC23d ago | 1° | – | 4.7 days | 1 |
| Sun 4 Oct, 21:33 UTC24d ago | 1° | – | 0.5 days | 0 |
| Sun 4 Oct, 07:41 UTC24d ago | 1° | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RetroPVE Flooded Playtest?
At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe reached its peak 18 hours in.
What is the wipe schedule on RetroPVE Flooded Playtest?
Wipes come at irregular times on RetroPVE Flooded Playtest, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 11 days 16 hours ago.
Player counts
How busy is RetroPVE Flooded Playtest?
RetroPVE Flooded Playtest went quiet 8 hours ago and is offline right now. A seven-day average of 0 players, with a peak of 2.
How does RetroPVE Flooded Playtest rank against other Rust servers?
Ranked #11,113 on seven-day player hours, RetroPVE Flooded Playtest is in the top 50% of all ranked servers.
Settings and rules
What are the rules and settings on RetroPVE Flooded Playtest?
No gather rate appears in the name RetroPVE Flooded Playtest. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does RetroPVE Flooded Playtest run?
The build on RetroPVE Flooded Playtest is Rust network protocol 2635 and build 167781, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is RetroPVE Flooded Playtest online, and how reliable is it?
Last seen 8 hours ago, RetroPVE Flooded Playtest is offline right now. It was up 164 of 168 hours across the last 7 full days, or 98% of the time. Rust Heatmap has had it on record since 4 October 2026.
Where is RetroPVE Flooded Playtest located?
A region is not published for RetroPVE Flooded Playtest. Rust Heatmap shows the location a server states. It does not look up the machine's location. 123.50.149.73:28017 is its address.
Tags
Which Rust Heatmap lists and filters include RetroPVE Flooded Playtest?
The Rust Heatmap lists that RetroPVE Flooded Playtest fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RetroPVE Flooded Playtest mean?
gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags RetroPVE Flooded Playtest publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RetroPVE Flooded Playtest?
To join by console, open it with F1 in Rust and enter client.connect 123.50.149.73:28017. Or press Launch Rust on this page, which connects you through Steam.