Rust HeatmapInfrared · players
IR live Players74,585 Servers11,767 Warm3,497 Fresh wipes · 3h237 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–20° · slots

Sam's Zombie outbreak test server

Offline 122.59.37.218:28015 checked 6d ago

moddedoxide
Sp1 · players now 1/ 20
5% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 1
#10,218
rank
top 46%
19d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 6d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
36 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
65 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
24 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
73 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
281 / 310

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Sam's Zombie outbreak test server?

Its rhythm cannot yet be told: too few of Sam's Zombie outbreak test server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 19 days 23 hours ago.

Population

How busy is Sam's Zombie outbreak test server?

Last seen 6 days 12 hours ago, Sam's Zombie outbreak test server is offline at the moment. Averaged over the past week: 1 players, peaking at 1.

How does Sam's Zombie outbreak test server rank against other Rust servers?

Player hours over seven days put Sam's Zombie outbreak test server at #10,218, in the top 46% of ranked servers.

Rules and settings

Which map does Sam's Zombie outbreak test server run?

The map on Sam's Zombie outbreak test server is procedural, size 6,000 with seed 840, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Sam's Zombie outbreak test server?

The name Sam's Zombie outbreak test server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Sam's Zombie outbreak test server run?

The build on Sam's Zombie outbreak test server is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Sam's Zombie outbreak test server online, and how reliable is it?

Last seen 6 days 12 hours ago, Sam's Zombie outbreak test server is offline right now. It was up 11 of 168 hours across the last 7 full days, or 7% of the time. The first record of it on Rust Heatmap is 9 October 2026.

Where is Sam's Zombie outbreak test server located?

Nothing about a region comes from Sam's Zombie outbreak test server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 122.59.37.218:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Sam's Zombie outbreak test server?

Rust servers with zombies in the name and Modded Rust servers, by live population are the Rust Heatmap lists that Sam's Zombie outbreak test server fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Sam's Zombie outbreak test server mean?

The game's server browser reads the tags Sam's Zombie outbreak test server publishes: gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): Slot count: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Sam's Zombie outbreak test server?

To join by console, open it with F1 in Rust and enter client.connect 122.59.37.218:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp20
Max players Slot count: 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.