Rust HeatmapInfrared · players
IR live Players60,085 Servers11,768 Warm3,517 Fresh wipes · 3h135 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 50° now Linear · 0–500° · slots

Temperust bench (not for players)

Offline 121.200.28.95:28015 checked 17d ago

moddedcarbon
Sp1 · players now 50/ 500
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#4,982
rank
top 23%
17d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 17d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.6 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
50
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctSun 11 OctFri 9 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 50, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 09:03 UTC17d ago 50 – running 50
Sun 11 Oct, 02:36 UTC17d ago 50 – 0.3 days 0
Fri 9 Oct, 13:24 UTC19d ago 50 – 1.6 days 0
Wed 7 Oct, 04:04 UTC21d ago 0 – 2.4 days 0
Fri 2 Oct, 10:39 UTC26d ago 2 held half 4.7 days 50
Sun 27 Sep, 11:43 UTC31d ago 50 – 5 days 0
Sun 27 Sep, 01:15 UTC31d ago 50 – 0.4 days 0
Sat 26 Sep, 00:41 UTC32d ago 30 – 1 days 1
Thu 24 Sep, 07:24 UTC34d ago 1 – 1.7 days 0
Wed 23 Sep, 23:02 UTC34d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
74 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
72 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
58 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
9 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Temperust bench (not for players)?

The average peak across its recent wipes is 50 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Temperust bench (not for players)?

There is no next wipe to predict on Temperust bench (not for players), which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 17 days 11 hours ago.

Population

How busy is Temperust bench (not for players)?

Last seen 17 days 11 hours ago, Temperust bench (not for players) is offline at the moment.

How does Temperust bench (not for players) rank against other Rust servers?

Player hours over seven days put Temperust bench (not for players) at #4,982, in the top 23% of ranked servers.

Map and rules

Which map does Temperust bench (not for players) run?

A procedural map, generated by the game, runs on Temperust bench (not for players).

What are the rules and settings on Temperust bench (not for players)?

A gather rate is not given in the name Temperust bench (not for players). Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Temperust bench (not for players) run?

The build on Temperust bench (not for players) is Rust network protocol 2634 and build 167398, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is Temperust bench (not for players) online, and how reliable is it?

Last seen 17 days 11 hours ago, Temperust bench (not for players) is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 18 September 2026.

Where is Temperust bench (not for players) located?

Nothing about a region comes from Temperust bench (not for players). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 121.200.28.95:28015 is its address.

Tags

Which Rust Heatmap lists and filters include Temperust bench (not for players)?

Modded Rust servers, by live population are the Rust Heatmap lists that Temperust bench (not for players) fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 50.

What do the server tags on Temperust bench (not for players) mean?

gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): Slot count: 500; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon are the tags Temperust bench (not for players) publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Temperust bench (not for players)?

To join by console, open it with F1 in Rust and enter client.connect 121.200.28.95:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp500
Max players Slot count: 500.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167398
Build The game build here is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.