Rust HeatmapInfrared · players
IR live Players31,247 Servers11,636 Warm2,768 Fresh wipes · 3h72 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–80° · slots

A Rust Server

Online 121.127.37.7:6017 checked 10m ago

moddedoxide
Sp1 · players now 0/ 80
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 06:00flare: a wipe in that hourThu 04:00
0
7-day average
peak 2
#7,849
rank
top 35%
10d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 10m ago

Li2Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Li3Server performance

05010015020006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 152 on average
43 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
48 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
17 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
1 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on A Rust Server?

Its rhythm cannot yet be told: too few of A Rust Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 10 days 16 hours ago.

Player counts

How busy is A Rust Server?

A Rust Server currently has 0 of its 80 slots filled. A seven-day average of 0 players, with a peak of 2.

How does A Rust Server rank against other Rust servers?

Ranked #7,849 on seven-day player hours, A Rust Server is in the top 35% of all ranked servers.

Settings and rules

Which map does A Rust Server run?

The map on A Rust Server is procedural, size 3,000 with seed 3686316, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on A Rust Server?

No gather rate appears in the name A Rust Server. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does A Rust Server run?

The build on A Rust Server is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is A Rust Server online, and how reliable is it?

Online now: A Rust Server. Its reported uptime dates the last restart to about 6 days 8 hours ago. 161 of 168 hours up over the last 7 full days, which is 96%. The first record of it on Rust Heatmap is 18 October 2026.

Where is A Rust Server located?

No region is published by A Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 121.127.37.7:6017 is its address.

Does A Rust Server run smoothly?

It averaged 145 server fps over the last 48 hours, with a low of 101. The world held as many as 45,029 entities, buildings and deployables included. Memory use reached 4,976 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include A Rust Server?

These Rust Heatmap lists include A Rust Server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on A Rust Server mean?

These are the tags A Rust Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp80 (Max players): This server has 80 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join A Rust Server?

To join by console, open it with F1 in Rust and enter client.connect 121.127.37.7:6017. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp80,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp80
Max players This server has 80 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.