p_voice dev
Offline 121.109.150.33:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 13:43 UTC14d ago | 1° | – | running | 1 |
| Mon 21 Sep, 10:52 UTC37d ago | 2° | halved by day 1 | 23.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on p_voice dev?
Its recent wipes drew an average peak of 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on p_voice dev?
The record of p_voice dev's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 14 days 19 hours ago.
Player counts
How busy is p_voice dev?
p_voice dev went quiet 6 days 17 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 1.
How does p_voice dev rank against other Rust servers?
Player hours over seven days put p_voice dev at #9,223, in the top 41% of ranked servers.
Map and rules
Which map does p_voice dev run?
The game generates the procedural map on p_voice dev.
What are the rules and settings on p_voice dev?
A gather rate is not given in the name p_voice dev. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does p_voice dev run?
Rust network protocol 2634 and build 167781 is the build p_voice dev runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is p_voice dev online, and how reliable is it?
Last seen 6 days 17 hours ago, p_voice dev is offline right now. It was up 16 of 168 hours across the last 7 full days, or 10% of the time. It first appears in Rust Heatmap records on 21 September 2026.
Where is p_voice dev located?
Nothing about a region comes from p_voice dev. Rust Heatmap shows the location a server states. It does not look up the machine's location. 121.109.150.33:28015 is its address.
Tags
Which Rust Heatmap lists and filters include p_voice dev?
Modded Rust servers, by live population are the Rust Heatmap lists that p_voice dev fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on p_voice dev mean?
These are the tags p_voice dev publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join p_voice dev?
To join by console, open it with F1 in Rust and enter client.connect 121.109.150.33:28015. Or press Launch Rust on this page, which connects you through Steam.