RiSu-Test Server
Offline 121.1.248.130:37600 checked 18h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 08:55 UTC24d ago | 1° | – | running | 0 |
| Sun 27 Sep, 23:55 UTC31d ago | 1° | halved by day 3 | 6.4 days | 0 |
| Mon 14 Sep, 12:21 UTC44d ago | 1° | halved by day 8 | 13.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RiSu-Test Server?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 3 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 5.5 it was below half in the wipes that did not hold.
What is the wipe schedule on RiSu-Test Server?
The only wipe on RiSu-Test Server is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 24 days 23 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Population
How busy is RiSu-Test Server?
The last time RiSu-Test Server was seen was 18 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.
How does RiSu-Test Server rank against other Rust servers?
Player hours over seven days put RiSu-Test Server at #10,936, in the top 49% of ranked servers.
Map and rules
Which map does RiSu-Test Server run?
The map on RiSu-Test Server is procedural, size 4,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on RiSu-Test Server?
The name RiSu-Test Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. pve is the game mode, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does RiSu-Test Server run?
The build on RiSu-Test Server is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is RiSu-Test Server online, and how reliable is it?
Last seen 18 hours ago, RiSu-Test Server is offline right now. The uptime it reports puts the last restart at about 1 hours ago. 21 of 168 hours up over the last 7 full days, which is 12%. The first record of it on Rust Heatmap is 13 September 2026.
Where is RiSu-Test Server located?
No region is published by RiSu-Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 121.1.248.130:37600 is its address.
Does RiSu-Test Server run smoothly?
It averaged 48 server fps over the last 48 hours, with a low of 44. Buildings, deployables and the rest of the world came to as much as 103,847 entities. The highest memory use was 2,844 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include RiSu-Test Server?
These Rust Heatmap lists include RiSu-Test Server: Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on RiSu-Test Server mean?
These are the tags RiSu-Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RiSu-Test Server?
To join by console, open it with F1 in Rust and enter client.connect 121.1.248.130:37600. Or press Launch Rust on this page, which connects you through Steam.