FWQ2 Development 6000
Offline 120.82.32.67:28025 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on FWQ2 Development 6000?
Its rhythm cannot yet be told: too few of FWQ2 Development 6000's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 23 days 4 hours ago.
Player counts
How busy is FWQ2 Development 6000?
FWQ2 Development 6000 went quiet 20 days 2 hours ago and is offline right now.
How does FWQ2 Development 6000 rank against other Rust servers?
The top 62% of ranked servers includes FWQ2 Development 6000, at #13,645 for player hours over the last seven days.
Rules and settings
Which map does FWQ2 Development 6000 run?
FWQ2 Development 6000 runs a procedural map, which the game generates.
What are the rules and settings on FWQ2 Development 6000?
The name FWQ2 Development 6000 does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does FWQ2 Development 6000 run?
Rust network protocol 2634 and build 166586 is the build FWQ2 Development 6000 runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is FWQ2 Development 6000 online, and how reliable is it?
FWQ2 Development 6000 is down just now; the last sighting was 20 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 5 October 2026.
Where is FWQ2 Development 6000 located?
No region is published by FWQ2 Development 6000. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 120.82.32.67:28025.
Tags
Which Rust Heatmap lists and filters include FWQ2 Development 6000?
Modded Rust servers, by live population are the Rust Heatmap lists that FWQ2 Development 6000 fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on FWQ2 Development 6000 mean?
These are the tags FWQ2 Development 6000 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166586 (Build): This build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join FWQ2 Development 6000?
Enter client.connect 120.82.32.67:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.