FWQ2 Development 6000
Offline 120.82.32.213:28025 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on FWQ2 Development 6000?
FWQ2 Development 6000 has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 23 days 21 hours ago the server made the world it is on now.
Population
How busy is FWQ2 Development 6000?
The last time FWQ2 Development 6000 was seen was 18 days 19 hours ago, and it is offline now.
How does FWQ2 Development 6000 rank against other Rust servers?
Ranked #13,631 on seven-day player hours, FWQ2 Development 6000 is in the top 62% of all ranked servers.
Settings and rules
Which map does FWQ2 Development 6000 run?
A procedural map, generated by the game, runs on FWQ2 Development 6000.
What are the rules and settings on FWQ2 Development 6000?
A gather rate is not given in the name FWQ2 Development 6000. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does FWQ2 Development 6000 run?
Rust network protocol 2634 and build 166586 is the build FWQ2 Development 6000 runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is FWQ2 Development 6000 online, and how reliable is it?
FWQ2 Development 6000 is down just now; the last sighting was 18 days 19 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 10 October 2026.
Where is FWQ2 Development 6000 located?
A region is not published for FWQ2 Development 6000. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 120.82.32.213:28025.
Lists and filters
Which Rust Heatmap lists and filters include FWQ2 Development 6000?
These Rust Heatmap lists include FWQ2 Development 6000: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on FWQ2 Development 6000 mean?
The game's server browser reads the tags FWQ2 Development 6000 publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): This server has 1 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166586 (Build): The game build here is 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join FWQ2 Development 6000?
Enter client.connect 120.82.32.213:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.