FWQ2 Development 6000
Offline 120.82.32.17:28025 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on FWQ2 Development 6000?
The record of FWQ2 Development 6000's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 23 days 13 hours ago.
Player counts
How busy is FWQ2 Development 6000?
Last seen 17 days 11 hours ago, FWQ2 Development 6000 is offline at the moment.
How does FWQ2 Development 6000 rank against other Rust servers?
Ranked #13,570 on seven-day player hours, FWQ2 Development 6000 is in the top 61% of all ranked servers.
Settings and rules
Which map does FWQ2 Development 6000 run?
The game generates the procedural map on FWQ2 Development 6000.
What are the rules and settings on FWQ2 Development 6000?
The name FWQ2 Development 6000 does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does FWQ2 Development 6000 run?
The build on FWQ2 Development 6000 is Rust network protocol 2634 and build 166586, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is FWQ2 Development 6000 online, and how reliable is it?
FWQ2 Development 6000 is down just now; the last sighting was 17 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 11 October 2026.
Where is FWQ2 Development 6000 located?
No region is published by FWQ2 Development 6000. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 120.82.32.17:28025 is its address.
Lists and filters
Which Rust Heatmap lists and filters include FWQ2 Development 6000?
These Rust Heatmap lists include FWQ2 Development 6000: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on FWQ2 Development 6000 mean?
The game's server browser reads the tags FWQ2 Development 6000 publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166586 (Build): The game build here is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join FWQ2 Development 6000?
Enter client.connect 120.82.32.17:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.