FWQ2 Development 6000
Offline 120.82.32.144:28025 checked 19d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on FWQ2 Development 6000?
FWQ2 Development 6000 has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 23 days 19 hours ago the server made the world it is on now.
Population
How busy is FWQ2 Development 6000?
Last seen 19 days 16 hours ago, FWQ2 Development 6000 is offline at the moment.
How does FWQ2 Development 6000 rank against other Rust servers?
Ranked #13,606 on seven-day player hours, FWQ2 Development 6000 is in the top 61% of all ranked servers.
Map and rules
Which map does FWQ2 Development 6000 run?
FWQ2 Development 6000 runs a procedural map, which the game generates.
What are the rules and settings on FWQ2 Development 6000?
No gather rate appears in the name FWQ2 Development 6000. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does FWQ2 Development 6000 run?
The build on FWQ2 Development 6000 is Rust network protocol 2634 and build 166586, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is FWQ2 Development 6000 online, and how reliable is it?
Last seen 19 days 16 hours ago, FWQ2 Development 6000 is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 9 October 2026.
Where is FWQ2 Development 6000 located?
No region is published by FWQ2 Development 6000. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 120.82.32.144:28025 is its address.
Lists and filters
Which Rust Heatmap lists and filters include FWQ2 Development 6000?
These Rust Heatmap lists include FWQ2 Development 6000: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on FWQ2 Development 6000 mean?
These are the tags FWQ2 Development 6000 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166586 (Build): The game build here is 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join FWQ2 Development 6000?
Press F1 in Rust to open the console, then enter client.connect 120.82.32.144:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.