MY TEST SERVER | Default
Online 120.220.76.192:13231 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 14:05 UTC5d ago | 1° | – | running | 0 |
| Thu 1 Oct, 17:56 UTC FW26d ago | 1° | halved by day 1 | 20.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on MY TEST SERVER | Default?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 15 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on MY TEST SERVER | Default?
MY TEST SERVER | Default has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 5 days 4 hours ago.
Player counts
How busy is MY TEST SERVER | Default?
Of 3 slots on MY TEST SERVER | Default, 0 are in use right now. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 06:00 UTC, averaging 1 players.
How does MY TEST SERVER | Default rank against other Rust servers?
Ranked #6,194 on seven-day player hours, MY TEST SERVER | Default is in the top 28% of all ranked servers.
Map and rules
Which map does MY TEST SERVER | Default run?
A procedural map of size 4,096 with seed 1337, generated by the game, runs on MY TEST SERVER | Default. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on MY TEST SERVER | Default?
No gather rate appears in the name MY TEST SERVER | Default. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does MY TEST SERVER | Default run?
Rust network protocol 2635 and build 168909 on Windows is what MY TEST SERVER | Default runs. To join, your game must match the protocol; Steam handles the update.
Is MY TEST SERVER | Default online, and how reliable is it?
Online now: MY TEST SERVER | Default. The uptime it reports puts the last restart at about 24 hours ago. It was up 91 of 168 hours across the last 7 full days, or 54% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is MY TEST SERVER | Default located?
No region is published by MY TEST SERVER | Default. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 120.220.76.192:13231.
Does MY TEST SERVER | Default run smoothly?
The last 48 hours brought an average of 112 server fps and a floor of 56. Entities peaked at 62,747, counting buildings, deployables and all the rest of the world. At its peak it held 2,907 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include MY TEST SERVER | Default?
These Rust Heatmap lists include MY TEST SERVER | Default: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on MY TEST SERVER | Default mean?
gmrust (Game mode): Survival in the standard Rust form; mp3 (Max players): This server has 3 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags MY TEST SERVER | Default publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join MY TEST SERVER | Default?
To join by console, open it with F1 in Rust and enter client.connect 120.220.76.192:13231. Or press Launch Rust on this page, which connects you through Steam.