kinakomochi-dev
Offline 119.228.187.119:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on kinakomochi-dev?
kinakomochi-dev has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 44 hours ago.
Player counts
How busy is kinakomochi-dev?
Last seen 33 hours ago, kinakomochi-dev is offline at the moment. A seven-day average of 0 players.
How does kinakomochi-dev rank against other Rust servers?
The top 69% of ranked servers includes kinakomochi-dev, at #15,349 for player hours over the last seven days.
Settings and rules
Which map does kinakomochi-dev run?
kinakomochi-dev runs a procedural map, which the game generates.
What are the rules and settings on kinakomochi-dev?
A gather rate is not given in the name kinakomochi-dev. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does kinakomochi-dev run?
Rust network protocol 2635 and build 168909 on Linux is what kinakomochi-dev runs. To join, your game must match the protocol; Steam handles the update.
Is kinakomochi-dev online, and how reliable is it?
Last seen 33 hours ago, kinakomochi-dev is offline right now. It was up 0 of 24 hours in the last 1 full day, or 0% of the time. It first appears in Rust Heatmap records on 27 October 2026.
Where is kinakomochi-dev located?
No region is published by kinakomochi-dev. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 119.228.187.119:28015.
Tags
Which Rust Heatmap lists and filters include kinakomochi-dev?
Modded Rust servers, by live population are the Rust Heatmap lists that kinakomochi-dev fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on kinakomochi-dev mean?
These are the tags kinakomochi-dev publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join kinakomochi-dev?
Press F1 in Rust to open the console, then enter client.connect 119.228.187.119:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.