Tribunal_Isolated_Dev
Offline 119.105.5.171:28915 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 15:35 UTC13d ago | 1° | – | running | 0 |
| Fri 16 Oct, 08:20 UTC13d ago | 1° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Tribunal_Isolated_Dev?
The average peak across its recent wipes is 1 players. 15 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Tribunal_Isolated_Dev?
Its rhythm cannot yet be told: too few of Tribunal_Isolated_Dev's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 13 days 3 hours ago.
Population
How busy is Tribunal_Isolated_Dev?
Tribunal_Isolated_Dev went quiet 11 days 17 hours ago and is offline right now.
How does Tribunal_Isolated_Dev rank against other Rust servers?
Player hours over seven days put Tribunal_Isolated_Dev at #15,324, in the top 70% of ranked servers.
Rules and settings
What are the rules and settings on Tribunal_Isolated_Dev?
No gather rate appears in the name Tribunal_Isolated_Dev. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Tribunal_Isolated_Dev run?
Rust network protocol 2634 and build 167781 is the build Tribunal_Isolated_Dev runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Tribunal_Isolated_Dev online, and how reliable is it?
Offline at the moment: Tribunal_Isolated_Dev was last seen 11 days 17 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 16 October 2026.
Where is Tribunal_Isolated_Dev located?
Nothing about a region comes from Tribunal_Isolated_Dev. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 119.105.5.171:28915.
Lists and filters
Which Rust Heatmap lists and filters include Tribunal_Isolated_Dev?
The Rust Heatmap lists that Tribunal_Isolated_Dev fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Tribunal_Isolated_Dev mean?
gmrust (Game mode): Rust survival, standard rules; mp8 (Max players): Slot count: 8; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon are the tags Tribunal_Isolated_Dev publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Tribunal_Isolated_Dev?
To join by console, open it with F1 in Rust and enter client.connect 119.105.5.171:28915. Or press Launch Rust on this page, which connects you through Steam.