Rust HeatmapInfrared · players
IR live Players32,604 Servers11,658 Warm2,794 Fresh wipes · 3h75 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–150° · slots

[JP] Japan Kyushu Main 初心者鯖

Online EA 118.27.226.8:28015 checked 12m ago

weekly wipes vanilla
Sp1 · players now 1/ 150
1% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 25°
Tue 05:00flare: a wipe in that hourThu 03:00
13
7-day average
peak 41
#820
rank
top 4% · #68 in EA
5d ago
last wipe
weekly schedule
1d 4h
next wipe
Fri 30 Oct, 09:07 UTC
UTC checked 12m ago

Li2Players

AveragePeak
01020304005:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Li3Server performance

02040608005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 4% of all ranked servers, top 12% in EA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 09:07 UTC, in 1d 4h. Its weekly schedule tag · low confidence

6 days
usual gap
between real wipes
40%
on rhythm
of its recent wipes
36
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3.5

Coming wipes

1d 4h
Fri 30 Oct, 09:07 UTC
7d 14h
Thu 5 Nov, 19:00 UTC
FW
8d 4h
Fri 6 Nov, 09:07 UTC
15d 4h
Fri 13 Nov, 09:07 UTC
22d 4h
Fri 20 Nov, 09:07 UTC
29d 4h
Fri 27 Nov, 09:07 UTC
35d 14h
Thu 3 Dec, 19:00 UTC
FW
36d 4h
Fri 4 Dec, 09:07 UTC

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctFri 16 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 41, 27 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:07 UTC5d ago 41 – running 3
Sat 17 Oct, 09:59 UTC11d ago 23 held half 6 days 4
Fri 16 Oct, 09:08 UTC12d ago 45 – 1 days 3
Fri 9 Oct, 09:08 UTC19d ago 32 halved by day 5 7 days 0
Fri 2 Oct, 15:21 UTC26d ago 2 held half 6.7 days 0
Tue 29 Sep, 12:07 UTC29d ago 5 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main
EA · groups of 16+ · weekly · 183 on average
22 / 200
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com
EA · groups of 16+ · weekly · 119 on average
6 / 550
Rustafied.com - SEA Main
EA · groups of 16+ · weekly · 88 on average
6 / 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]
EA · groups of 8+ · weekly · 53 on average
7 / 200
[ASIA] Siam Rust | Vanilla | Weekly
EA · groups of 8+ · weekly · 41 on average
2 / 150
『小世界』10.28号新开/多人/萌新入门服
EA · groups of 30+ · weekly · 30 on average
2 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [JP] Japan Kyushu Main 初心者鯖?

At their busiest, its recent wipes averaged 36 players. 27 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 50% of its recent wipes. It fell below half by day 3.5 when it did not hold.

What is the wipe schedule on [JP] Japan Kyushu Main 初心者鯖?

Too few wipes are recorded on [JP] Japan Kyushu Main 初心者鯖 to confirm its schedule; the tag is what the prediction follows. Friday 30 October at 09:07 UTC is when its next wipe is due. The world in play now was made 5 days 19 hours ago. The tags list a weekly wipe.

Player counts

How busy is [JP] Japan Kyushu Main 初心者鯖?

Of 150 slots on [JP] Japan Kyushu Main 初心者鯖, 1 are in use right now. A seven-day average of 13 players, with a peak of 41. Look at 14:00 UTC for the last 48 hours: that hour averaged 23 players.

How does [JP] Japan Kyushu Main 初心者鯖 rank against other Rust servers?

On player hours over the last seven days, [JP] Japan Kyushu Main 初心者鯖 is #820 globally (top 4%) and #68 in Asia.

Rules and settings

Which map does [JP] Japan Kyushu Main 初心者鯖 run?

The map on [JP] Japan Kyushu Main 初心者鯖 is procedural, size 4,500 with seed 1557609126, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on [JP] Japan Kyushu Main 初心者鯖?

No gather rate appears in the name [JP] Japan Kyushu Main 初心者鯖. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does [JP] Japan Kyushu Main 初心者鯖 run?

The build on [JP] Japan Kyushu Main 初心者鯖 is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is [JP] Japan Kyushu Main 初心者鯖 online, and how reliable is it?

The server is up at the moment: [JP] Japan Kyushu Main 初心者鯖 is online. The uptime it reports puts the last restart at about 3 days 6 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 29 September 2026.

Where is [JP] Japan Kyushu Main 初心者鯖 located?

With its EA tag, [JP] Japan Kyushu Main 初心者鯖 lists itself in Asia. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 118.27.226.8:28015.

Does [JP] Japan Kyushu Main 初心者鯖 run smoothly?

The last 48 hours brought an average of 54 server fps and a floor of 44. Entities peaked at 141,655, counting buildings, deployables and all the rest of the world. Memory use reached 5,334 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include [JP] Japan Kyushu Main 初心者鯖?

The Rust Heatmap lists that [JP] Japan Kyushu Main 初心者鯖 fits are: Best Rust community servers and Vanilla Rust servers, busiest first. You will find it under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Average players: 10+ on average.

What do the server tags on [JP] Japan Kyushu Main 初心者鯖 mean?

The game's server browser reads the tags [JP] Japan Kyushu Main 初心者鯖 publishes: gmrust (Game mode): Survival in the standard Rust form; mp150 (Max players): The slot count is 150; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; EA (East Asia): East Asia is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join [JP] Japan Kyushu Main 初心者鯖?

Press F1 in Rust to open the console, then enter client.connect 118.27.226.8:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://discord.com/invite/GDvhtNegh.

KeyServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,^v,EA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp150
Max players The slot count is 150.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Region

EA
East Asia East Asia is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.