[PVE]RUST SERVER
Online 116.94.245.40:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 13:16 UTC4d ago | 4° | – | running | 0 |
| Sat 17 Oct, 08:14 UTC10d ago | 1° | halved by day 2 | 6.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [PVE]RUST SERVER?
At their busiest, its recent wipes averaged 2 players. 1 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on [PVE]RUST SERVER?
The record of [PVE]RUST SERVER's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 4 days 14 hours ago the server made the world it is on now.
Player counts
How busy is [PVE]RUST SERVER?
The current population of [PVE]RUST SERVER is 0, against 500 slots. A seven-day average of 0 players, with a peak of 4. Its busiest point in the last 48 hours was 07:00 UTC, averaging 1 players.
How does [PVE]RUST SERVER rank against other Rust servers?
The top 28% of ranked servers includes [PVE]RUST SERVER, at #6,225 for player hours over the last seven days.
Map and rules
Which map does [PVE]RUST SERVER run?
[PVE]RUST SERVER runs a procedural map of size 4,500 with seed 137552831, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [PVE]RUST SERVER?
No gather rate appears in the name [PVE]RUST SERVER. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [PVE]RUST SERVER run?
The build on [PVE]RUST SERVER is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is [PVE]RUST SERVER online, and how reliable is it?
Online now: [PVE]RUST SERVER. Its reported uptime dates the last restart to about 4 days 12 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 15 October 2026.
Where is [PVE]RUST SERVER located?
A region is not published for [PVE]RUST SERVER. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 116.94.245.40:28015.
Does [PVE]RUST SERVER run smoothly?
It averaged 194 server fps over the last 48 hours, with a low of 147. The world held as many as 114,490 entities, buildings and deployables included. The highest memory use was 4,839 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [PVE]RUST SERVER?
Modded Rust servers, by live population are the Rust Heatmap lists that [PVE]RUST SERVER fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on [PVE]RUST SERVER mean?
These are the tags [PVE]RUST SERVER publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): Slot count: 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [PVE]RUST SERVER?
Press F1 in Rust to open the console, then enter client.connect 116.94.245.40:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.