Rust HeatmapInfrared · players
IR live Players39,661 Servers11,593 Warm2,860 Fresh wipes · 3h129 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–4° · slots

ChainLinkHosting Rust validation

Offline 116.91.213.117:28015 checked 4d ago

moddedoxide
Sp1 · players now 1/ 4
25% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 1
#12,662
rank
top 57%
14d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 4d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
37 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 123 on average
44 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
43 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
42 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on ChainLinkHosting Rust validation?

ChainLinkHosting Rust validation has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 14 days 2 hours ago.

Player counts

How busy is ChainLinkHosting Rust validation?

Last seen 4 days ago, ChainLinkHosting Rust validation is offline at the moment. Averaged over the past week: 1 players, peaking at 1.

How does ChainLinkHosting Rust validation rank against other Rust servers?

The top 57% of ranked servers includes ChainLinkHosting Rust validation, at #12,662 for player hours over the last seven days.

Settings and rules

Which map does ChainLinkHosting Rust validation run?

A procedural map, generated by the game, runs on ChainLinkHosting Rust validation.

What are the rules and settings on ChainLinkHosting Rust validation?

A gather rate is not given in the name ChainLinkHosting Rust validation. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does ChainLinkHosting Rust validation run?

Rust network protocol 2635 and build 168909 is the build ChainLinkHosting Rust validation runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is ChainLinkHosting Rust validation online, and how reliable is it?

ChainLinkHosting Rust validation is down just now; the last sighting was 4 days ago. 0 of 72 hours up over the last 3 full days, which is 0%. Rust Heatmap has had it on record since 26 October 2026.

Where is ChainLinkHosting Rust validation located?

Nothing about a region comes from ChainLinkHosting Rust validation. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 116.91.213.117:28015.

Tags

Which Rust Heatmap lists and filters include ChainLinkHosting Rust validation?

Modded Rust servers, by live population are the Rust Heatmap lists that ChainLinkHosting Rust validation fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on ChainLinkHosting Rust validation mean?

These are the tags ChainLinkHosting Rust validation publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): This server has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join ChainLinkHosting Rust validation?

Press F1 in Rust to open the console, then enter client.connect 116.91.213.117:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp4
Max players This server has 4 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.