in.high
Online 116.58.190.230:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:50 UTC13d ago | 2° | – | running | 2 |
| Fri 2 Oct, 08:15 UTC25d ago | 1° | held half | 12.1 days | 0 |
| Wed 30 Sep, 13:42 UTC27d ago | 1° | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on in.high?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on in.high?
No next wipe can be predicted: in.high wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 13 days 15 hours ago.
Player counts
How busy is in.high?
The current population of in.high is 1, against 10 slots. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 11:00 UTC, averaging 2 players.
How does in.high rank against other Rust servers?
The top 21% of ranked servers includes in.high, at #4,582 for player hours over the last seven days.
Settings and rules
Which map does in.high run?
The map on in.high is procedural, size 4,000 with seed 814592164, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on in.high?
The name in.high does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does in.high run?
The build on in.high is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is in.high online, and how reliable is it?
The server is up at the moment: in.high is online. Its reported uptime dates the last restart to about 4 days 23 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is in.high located?
No region is published by in.high. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 116.58.190.230:28015 is its address.
Does in.high run smoothly?
Average server fps over the last 48 hours was 133; it never dropped below 103. The world held as many as 95,634 entities, buildings and deployables included. The highest memory use was 3,385 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include in.high?
These Rust Heatmap lists include in.high: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on in.high mean?
The game's server browser reads the tags in.high publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; modded (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join in.high?
Enter client.connect 116.58.190.230:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.