Staging Dev Server
Offline 116.203.97.221:28015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 23:11 UTC11d ago | 0° | – | running | 0 |
| Fri 16 Oct, 16:41 UTC11d ago | 0° | – | 0.3 days | 0 |
| Fri 16 Oct, 10:41 UTC11d ago | 0° | – | 0.3 days | 0 |
| Fri 16 Oct, 00:41 UTC12d ago | 0° | – | 0.4 days | 0 |
| Thu 15 Oct, 18:11 UTC12d ago | 0° | – | 0.3 days | 0 |
| Thu 15 Oct, 12:11 UTC12d ago | 0° | – | 0.3 days | 0 |
| Thu 15 Oct, 02:41 UTC13d ago | 0° | – | 0.4 days | 0 |
| Wed 14 Oct, 18:11 UTC13d ago | 0° | – | 0.4 days | 0 |
| Wed 14 Oct, 00:10 UTC14d ago | 0° | – | 0.8 days | 0 |
| Tue 13 Oct, 08:11 UTC14d ago | 0° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Staging Dev Server?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Staging Dev Server?
There is no next wipe to predict on Staging Dev Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 11 days 4 hours ago the server made the world it is on now.
Player counts
How busy is Staging Dev Server?
The last time Staging Dev Server was seen was 11 days 4 hours ago, and it is offline now.
How does Staging Dev Server rank against other Rust servers?
Ranked #15,153 on seven-day player hours, Staging Dev Server is in the top 70% of all ranked servers.
Settings and rules
Which map does Staging Dev Server run?
The game generates the procedural map on Staging Dev Server.
What are the rules and settings on Staging Dev Server?
The name Staging Dev Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Staging Dev Server run?
Rust network protocol 2635 and build 168330 is the build Staging Dev Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Staging Dev Server online, and how reliable is it?
Last seen 11 days 4 hours ago, Staging Dev Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 October 2026.
Where is Staging Dev Server located?
A region is not published for Staging Dev Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 116.203.97.221:28015.
Tags
Which Rust Heatmap lists and filters include Staging Dev Server?
These Rust Heatmap lists include Staging Dev Server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Staging Dev Server mean?
The game's server browser reads the tags Staging Dev Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168330 (Build): Build 168330; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Staging Dev Server?
To join by console, open it with F1 in Rust and enter client.connect 116.203.97.221:28015. Or press Launch Rust on this page, which connects you through Steam.