Rust HeatmapInfrared · players
IR live Players54,561 Servers11,701 Warm3,263 Fresh wipes · 3h144 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–20° · slots

Island Chronicles: Devserver

Offline 116.202.235.53:50002 checked 22d ago

moddedoxide
Sp1 · players now 1/ 20
5% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,751
rank
top 62%
25d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 22d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
130 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
192 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
73 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
17 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Island Chronicles: Devserver?

Island Chronicles: Devserver has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 25 days ago.

Population

How busy is Island Chronicles: Devserver?

Last seen 22 days 2 hours ago, Island Chronicles: Devserver is offline at the moment.

How does Island Chronicles: Devserver rank against other Rust servers?

Player hours over seven days put Island Chronicles: Devserver at #13,751, in the top 62% of ranked servers.

Rules and settings

Which map does Island Chronicles: Devserver run?

Island Chronicles: Devserver runs a procedural map of size 1,000 with seed 1107645345, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on Island Chronicles: Devserver?

The name Island Chronicles: Devserver does not specify a gather rate. 10 players is the cap for groups. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.

Server details

Which version of Rust does Island Chronicles: Devserver run?

The build on Island Chronicles: Devserver is Rust network protocol 2634 and build 166652, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Island Chronicles: Devserver online, and how reliable is it?

Last seen 22 days 2 hours ago, Island Chronicles: Devserver is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 4 October 2026.

Where is Island Chronicles: Devserver located?

Nothing about a region comes from Island Chronicles: Devserver. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 116.202.235.53:50002 is its address.

Tags

Which Rust Heatmap lists and filters include Island Chronicles: Devserver?

The Rust Heatmap lists that Island Chronicles: Devserver fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on Island Chronicles: Devserver mean?

gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): This server has 20 slots; ts10 (Group limit): A team holds no more than 10; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptsw (Networking): 'sw' is the network layer used here; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Island Chronicles: Devserver publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Island Chronicles: Devserver?

Enter client.connect 116.202.235.53:50002 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp20
Max players This server has 20 slots.
ts10
Group limit A team holds no more than 10.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166652
Build The game build here is 166652.
ptsw
Networking 'sw' is the network layer used here.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.