Rust HeatmapInfrared · players
IR live Players99,159 Servers11,894 Warm3,939 Fresh wipes · 3h396 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Pandemic PvE - Practically Complete PvE Protection

Online NA 115.42.46.218:28035 checked 10m ago

monthly wipes moddedoxidepve
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 4°
Tue 18:00flare: a wipe in that hourThu 15:00
1
7-day average
peak 7
#2,620
rank
top 12% · #426 in NA
27d ago
last wipe
monthly schedule
7d 1h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 10m ago

Li2Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

12
wipe-day peak
players, last three wipes

Coming wipes

7d 1h
Thu 5 Nov, 19:00 UTC
FW
35d 1h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 8 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW27d ago 12 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 49 on average
33 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 38 on average
28 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 35 on average
75 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
15 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
NA · groups of 20+ · monthly · 24 on average
23 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing
NA · groups of 8+ · monthly · 12 on average
12 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Pandemic PvE - Practically Complete PvE Protection?

Its recent wipes drew an average peak of 12 players. 8 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Pandemic PvE - Practically Complete PvE Protection?

The only wipe on Pandemic PvE - Practically Complete PvE Protection is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 27 days 22 hours ago. Its tags state a wipe each month.

Population

How busy is Pandemic PvE - Practically Complete PvE Protection?

Pandemic PvE - Practically Complete PvE Protection currently has 0 of its 50 slots filled. The average across the last seven days is 1 players; the peak reached 7. Its busiest point in the last 48 hours was 01:00 UTC, averaging 3 players.

How does Pandemic PvE - Practically Complete PvE Protection rank against other Rust servers?

On player hours over the last seven days, Pandemic PvE - Practically Complete PvE Protection is #2,620 globally (top 12%) and #426 in North America.

Settings and rules

Which map does Pandemic PvE - Practically Complete PvE Protection run?

Pandemic PvE - Practically Complete PvE Protection runs a procedural map of size 4,500 with seed 809082222, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Pandemic PvE - Practically Complete PvE Protection?

A gather rate is not given in the name Pandemic PvE - Practically Complete PvE Protection. A maximum of 12 players is allowed per group. The server runs roleplay, rules for roleplay, with towns and jobs. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Pandemic PvE - Practically Complete PvE Protection run?

Rust network protocol 2635 and build 168909 on Windows is what Pandemic PvE - Practically Complete PvE Protection runs. To join, your game must match the protocol; Steam handles the update.

Is Pandemic PvE - Practically Complete PvE Protection online, and how reliable is it?

The server is up at the moment: Pandemic PvE - Practically Complete PvE Protection is online. The uptime it reports puts the last restart at about 50 minutes ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Pandemic PvE - Practically Complete PvE Protection located?

In North America, Pandemic PvE - Practically Complete PvE Protection lists itself with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 115.42.46.218:28035.

Does Pandemic PvE - Practically Complete PvE Protection run smoothly?

The last 48 hours brought an average of 80 server fps and a floor of 54. Entities peaked at 167,814, counting buildings, deployables and all the rest of the world. The highest memory use was 4,910 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Pandemic PvE - Practically Complete PvE Protection?

Rust roleplay servers, Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap are the Rust Heatmap lists that Pandemic PvE - Practically Complete PvE Protection fits. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on Pandemic PvE - Practically Complete PvE Protection mean?

The game's server browser reads the tags Pandemic PvE - Practically Complete PvE Protection publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts12 (Group limit): A team holds no more than 12; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^r (Roleplay): A server for roleplay; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): North America is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Pandemic PvE - Practically Complete PvE Protection?

Enter client.connect 115.42.46.218:28035 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://www.youtube.com/@PandemicPvE?cbrd=1&ucbcb=1 is where its website is.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players The slot count is 50.
ts12
Group limit A team holds no more than 12.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE PvE: the danger is the world, not other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.