MyTestServer
Offline 115.162.109.10:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 12:43 UTC26d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on MyTestServer?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on MyTestServer?
Its rhythm cannot yet be told: too few of MyTestServer's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 26 days 14 hours ago.
Player counts
How busy is MyTestServer?
The last time MyTestServer was seen was 31 hours ago, and it is offline now. A seven-day average of 1 players, with a peak of 2. Its busiest point in the last 48 hours was 14:00 UTC, averaging 1 players.
How does MyTestServer rank against other Rust servers?
Ranked #4,445 on seven-day player hours, MyTestServer is in the top 20% of all ranked servers.
Map and rules
Which map does MyTestServer run?
MyTestServer runs a procedural map, which the game generates.
What are the rules and settings on MyTestServer?
The name MyTestServer does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does MyTestServer run?
Rust network protocol 2635 and build 168909 is the build MyTestServer runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is MyTestServer online, and how reliable is it?
MyTestServer is down just now; the last sighting was 31 hours ago. It was up 97 of 168 hours across the last 7 full days, or 58% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is MyTestServer located?
A region is not published for MyTestServer. Rust Heatmap shows the location a server states. It does not look up the machine's location. 115.162.109.10:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include MyTestServer?
The Rust Heatmap lists that MyTestServer fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MyTestServer mean?
The game's server browser reads the tags MyTestServer publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join MyTestServer?
Enter client.connect 115.162.109.10:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.