Pinny Test
Offline 114.44.55.7:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Pinny Test?
The record of Pinny Test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 24 days 7 hours ago the server made the world it is on now.
Player counts
How busy is Pinny Test?
Last seen 43 hours ago, Pinny Test is offline at the moment. Averaged over the past week: 3 players, peaking at 4. Look at 12:00 UTC for the last 48 hours: that hour averaged 4 players.
How does Pinny Test rank against other Rust servers?
The top 29% of ranked servers includes Pinny Test, at #6,415 for player hours over the last seven days.
Map and rules
Which map does Pinny Test run?
The map on Pinny Test is procedural, size 5,000 with seed 2128749943, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Pinny Test?
No gather rate appears in the name Pinny Test. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Pinny Test run?
Rust network protocol 2635 and build 168909 on Windows is what Pinny Test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Pinny Test online, and how reliable is it?
Offline at the moment: Pinny Test was last seen 43 hours ago. Its reported uptime dates the last restart to about 1 hours ago. It was up 0 of 24 hours in the last 1 full day, or 0% of the time. Rust Heatmap has had it on record since 26 October 2026.
Where is Pinny Test located?
A region is not published for Pinny Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 114.44.55.7:28015.
Does Pinny Test run smoothly?
It averaged 91 server fps over the last 48 hours, with a low of 91. The world held as many as 152,777 entities, buildings and deployables included. Memory use reached 2,642 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Pinny Test?
Modded Rust servers, by live population are the Rust Heatmap lists that Pinny Test fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Pinny Test mean?
The game's server browser reads the tags Pinny Test publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Pinny Test?
Press F1 in Rust to open the console, then enter client.connect 114.44.55.7:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.