Rust HeatmapInfrared · players
IR live Players49,583 Servers11,657 Warm3,193 Fresh wipes · 3h105 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 4° now Linear · 0–10° · slots

Pinny Test

Offline 114.44.55.7:28015 checked 1d ago

moddedoxide
Sp1 · players now 4/ 10
40% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 4°
Mon 10:00flare: a wipe in that hourMon 13:00
3
7-day average
peak 4
#6,415
rank
top 29%
24d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 1d ago

Li2Players

AveragePeak
0123410:0011:0012:0013:00

Hourly average and peak, UTC.

Li3Server performance

025507510010:0011:0012:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k26 Oct27 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
155 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
95 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
40 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Pinny Test?

The record of Pinny Test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 24 days 7 hours ago the server made the world it is on now.

Player counts

How busy is Pinny Test?

Last seen 43 hours ago, Pinny Test is offline at the moment. Averaged over the past week: 3 players, peaking at 4. Look at 12:00 UTC for the last 48 hours: that hour averaged 4 players.

How does Pinny Test rank against other Rust servers?

The top 29% of ranked servers includes Pinny Test, at #6,415 for player hours over the last seven days.

Map and rules

Which map does Pinny Test run?

The map on Pinny Test is procedural, size 5,000 with seed 2128749943, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Pinny Test?

No gather rate appears in the name Pinny Test. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Pinny Test run?

Rust network protocol 2635 and build 168909 on Windows is what Pinny Test runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Pinny Test online, and how reliable is it?

Offline at the moment: Pinny Test was last seen 43 hours ago. Its reported uptime dates the last restart to about 1 hours ago. It was up 0 of 24 hours in the last 1 full day, or 0% of the time. Rust Heatmap has had it on record since 26 October 2026.

Where is Pinny Test located?

A region is not published for Pinny Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 114.44.55.7:28015.

Does Pinny Test run smoothly?

It averaged 91 server fps over the last 48 hours, with a low of 91. The world held as many as 152,777 entities, buildings and deployables included. Memory use reached 2,642 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Pinny Test?

Modded Rust servers, by live population are the Rust Heatmap lists that Pinny Test fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Pinny Test mean?

The game's server browser reads the tags Pinny Test publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Pinny Test?

Press F1 in Rust to open the console, then enter client.connect 114.44.55.7:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.