Pinny Test
Offline 114.44.42.138:28015 checked 39d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Pinny Test?
Pinny Test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 55 days ago the server made the world it is on now.
Population
How busy is Pinny Test?
Last seen 39 days 21 hours ago, Pinny Test is offline at the moment.
How does Pinny Test rank against other Rust servers?
Ranked #15,506 on seven-day player hours, Pinny Test is in the top 67% of all ranked servers.
Settings and rules
Which map does Pinny Test run?
The map on Pinny Test is procedural, size 5,000 with seed 1539038390, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Pinny Test?
No gather rate appears in the name Pinny Test. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Pinny Test run?
Rust network protocol 2633 and build 162929 is the build Pinny Test runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Pinny Test online, and how reliable is it?
Pinny Test is down just now; the last sighting was 39 days 21 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 16 September 2026.
Where is Pinny Test located?
Nothing about a region comes from Pinny Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 114.44.42.138:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Pinny Test?
These Rust Heatmap lists include Pinny Test: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Pinny Test mean?
The game's server browser reads the tags Pinny Test publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs162929 (Build): This build is 162929; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Pinny Test?
To join by console, open it with F1 in Rust and enter client.connect 114.44.42.138:28015. Or press Launch Rust on this page, which connects you through Steam.