Pinny Test
Offline 114.44.21.80:28015 checked 36d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Pinny Test?
The record of Pinny Test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 55 days 11 hours ago the server made the world it is on now.
Player counts
How busy is Pinny Test?
Pinny Test went quiet 36 days 9 hours ago and is offline right now.
How does Pinny Test rank against other Rust servers?
Player hours over seven days put Pinny Test at #11,247, in the top 51% of ranked servers.
Settings and rules
Which map does Pinny Test run?
A procedural map of size 5,000 with seed 1539038390, generated by the game, runs on Pinny Test. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Pinny Test?
No gather rate appears in the name Pinny Test. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Pinny Test run?
Rust network protocol 2633 and build 162929 on Windows is what Pinny Test runs. To join, your game must match the protocol; Steam handles the update.
Is Pinny Test online, and how reliable is it?
Last seen 36 days 9 hours ago, Pinny Test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 22 September 2026.
Where is Pinny Test located?
Nothing about a region comes from Pinny Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 114.44.21.80:28015.
Lists and filters
Which Rust Heatmap lists and filters include Pinny Test?
These Rust Heatmap lists include Pinny Test: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Pinny Test mean?
These are the tags Pinny Test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs162929 (Build): Build 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Pinny Test?
Press F1 in Rust to open the console, then enter client.connect 114.44.21.80:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.