My Local Testing Server
Offline 112.198.208.152:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 11:18 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on My Local Testing Server?
The record of My Local Testing Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 45 hours ago.
Population
How busy is My Local Testing Server?
My Local Testing Server went quiet 45 hours ago and is offline right now. Averaged over the past week: 1 players, peaking at 1. Look at 11:00 UTC for the last 48 hours: that hour averaged 1 players.
How does My Local Testing Server rank against other Rust servers?
Ranked #11,121 on seven-day player hours, My Local Testing Server is in the top 50% of all ranked servers.
Rules and settings
Which map does My Local Testing Server run?
A procedural map, generated by the game, runs on My Local Testing Server.
What are the rules and settings on My Local Testing Server?
No gather rate appears in the name My Local Testing Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does My Local Testing Server run?
Rust network protocol 2635 and build 168909 on Windows is what My Local Testing Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is My Local Testing Server online, and how reliable is it?
Last seen 45 hours ago, My Local Testing Server is offline right now. 1 of 48 hours up over the last 2 full days, which is 2%. Rust Heatmap has had it on record since 26 October 2026.
Where is My Local Testing Server located?
Nothing about a region comes from My Local Testing Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 112.198.208.152:28015.
Tags
Which Rust Heatmap lists and filters include My Local Testing Server?
Modded Rust servers, by live population are the Rust Heatmap lists that My Local Testing Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on My Local Testing Server mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags My Local Testing Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join My Local Testing Server?
Press F1 in Rust to open the console, then enter client.connect 112.198.208.152:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.