Dev_248_v2301
Offline 111.228.22.153:28036 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 09:16 UTC40d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Dev_248_v2301?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Dev_248_v2301?
Its rhythm cannot yet be told: too few of Dev_248_v2301's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 40 days 15 hours ago.
Player counts
How busy is Dev_248_v2301?
The last time Dev_248_v2301 was seen was 5 days 12 hours ago, and it is offline now. The average across the last seven days is 0 players.
How does Dev_248_v2301 rank against other Rust servers?
Player hours over seven days put Dev_248_v2301 at #15,349, in the top 69% of ranked servers.
Settings and rules
Which map does Dev_248_v2301 run?
The map on Dev_248_v2301 is procedural, size 3,000 with seed 1225, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: basic_j2.
What are the rules and settings on Dev_248_v2301?
The name Dev_248_v2301 does not specify a gather rate. The group limit is not published. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does Dev_248_v2301 run?
The build on Dev_248_v2301 is Rust network protocol 2301, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Dev_248_v2301 online, and how reliable is it?
Dev_248_v2301 is down just now; the last sighting was 5 days 12 hours ago. 24 of 168 hours up over the last 7 full days, which is 14%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Dev_248_v2301 located?
Nothing about a region comes from Dev_248_v2301. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 111.228.22.153:28036.
Lists and filters
Which Rust Heatmap lists and filters include Dev_248_v2301?
The Rust Heatmap lists that Dev_248_v2301 fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded.
What do the server tags on Dev_248_v2301 mean?
gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): Slot count: 0; v2301 (Protocol): The server runs game protocol 2301, so your game has to match it; ptrak (Networking): Standard game networking here, which is RakNet; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Listed as Modded, since settings or plugins change the game; h17684147 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it are the tags Dev_248_v2301 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Dev_248_v2301?
To join by console, open it with F1 in Rust and enter client.connect 111.228.22.153:28036. Or press Launch Rust on this page, which connects you through Steam.