**/*2634
Online 111.228.22.153:28026 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in, with 1 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 07:02 UTC1d ago | – | – | running | 1 |
| Sun 25 Oct, 07:41 UTC2d ago | 2°+1 queue | – | 1 days | 1 |
| Sat 24 Oct, 06:30 UTC3d ago | 1° | – | 1 days | 1 |
| Thu 22 Oct, 11:52 UTC5d ago | 1° | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on **/*2634?
The average peak across its recent wipes is 1 players. 1 were in the queue when the latest wipe's crowd peaked, 30 hours after the wipe.
What is the wipe schedule on **/*2634?
There is no next wipe to predict on **/*2634, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 33 hours ago.
Population
How busy is **/*2634?
As of this refresh, **/*2634 shows 2 players. A seven-day average of 0 players, with a peak of 2. Look at 14:00 UTC for the last 48 hours: that hour averaged 2 players.
How does **/*2634 rank against other Rust servers?
The top 26% of ranked servers includes **/*2634, at #5,760 for player hours over the last seven days.
Map and rules
Which map does **/*2634 run?
A procedural map, generated by the game, runs on **/*2634.
What are the rules and settings on **/*2634?
A gather rate is not given in the name **/*2634. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does **/*2634 run?
The build on **/*2634 is Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is **/*2634 online, and how reliable is it?
Right now **/*2634 shows as online. 40 of 120 hours up over the last 5 full days, which is 33%. The first record of it on Rust Heatmap is 21 October 2026.
Where is **/*2634 located?
Nothing about a region comes from **/*2634. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 111.228.22.153:28026 is its address.
Tags
Which Rust Heatmap lists and filters include **/*2634?
The Rust Heatmap lists that **/*2634 fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on **/*2634 mean?
These are the tags **/*2634 publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join **/*2634?
To join by console, open it with F1 in Rust and enter client.connect 111.228.22.153:28026. Or press Launch Rust on this page, which connects you through Steam.