WingMan-Smoke
Offline 109.81.35.35:28025 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on WingMan-Smoke?
WingMan-Smoke has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server.
Player counts
How busy is WingMan-Smoke?
WingMan-Smoke went quiet 23 days 11 hours ago and is offline right now.
How does WingMan-Smoke rank against other Rust servers?
The top 71% of ranked servers includes WingMan-Smoke, at #15,986 for player hours over the last seven days.
Rules and settings
What are the rules and settings on WingMan-Smoke?
The name WingMan-Smoke does not specify a gather rate. A group limit is not made public. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does WingMan-Smoke run?
The build on WingMan-Smoke is Rust network protocol 1069, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is WingMan-Smoke online, and how reliable is it?
Offline at the moment: WingMan-Smoke was last seen 23 days 11 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 5 October 2026.
Where is WingMan-Smoke located?
A region is not published for WingMan-Smoke. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 109.81.35.35:28025.
Tags
Which Rust Heatmap lists and filters include WingMan-Smoke?
The Rust Heatmap lists that WingMan-Smoke fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded brings it up.
What do the server tags on WingMan-Smoke mean?
mp4 (Max players): This server has 4 slots; v1069 (Protocol): The server runs game protocol 1069, so your game has to match it; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Listed as Modded, since settings or plugins change the game; rust (Custom tag): This is not a standard Rust tag: a plugin or the owner set it are the tags WingMan-Smoke publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join WingMan-Smoke?
To join by console, open it with F1 in Rust and enter client.connect 109.81.35.35:28025. Or press Launch Rust on this page, which connects you through Steam.