[DEV] Blackout Monument Event Testserver
Offline 109.41.178.241:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [DEV] Blackout Monument Event Testserver?
Its rhythm cannot yet be told: too few of [DEV] Blackout Monument Event Testserver's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 7 days 12 hours ago.
Population
How busy is [DEV] Blackout Monument Event Testserver?
[DEV] Blackout Monument Event Testserver went quiet 6 days 16 hours ago and is offline right now. A seven-day average of 0 players.
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
Ranked #15,411 on seven-day player hours, [DEV] Blackout Monument Event Testserver is in the top 69% of all ranked servers.
Settings and rules
Which map does [DEV] Blackout Monument Event Testserver run?
A procedural map, generated by the game, runs on [DEV] Blackout Monument Event Testserver.
What are the rules and settings on [DEV] Blackout Monument Event Testserver?
No gather rate appears in the name [DEV] Blackout Monument Event Testserver. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does [DEV] Blackout Monument Event Testserver run?
Rust network protocol 2634 and build 167781 is the build [DEV] Blackout Monument Event Testserver runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [DEV] Blackout Monument Event Testserver online, and how reliable is it?
Last seen 6 days 16 hours ago, [DEV] Blackout Monument Event Testserver is offline right now. It was up 0 of 144 hours across the last 6 full days, or 0% of the time. It first appears in Rust Heatmap records on 21 October 2026.
Where is [DEV] Blackout Monument Event Testserver located?
A region is not published for [DEV] Blackout Monument Event Testserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 109.41.178.241:28015.
Tags
Which Rust Heatmap lists and filters include [DEV] Blackout Monument Event Testserver?
The Rust Heatmap lists that [DEV] Blackout Monument Event Testserver fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
The game's server browser reads the tags [DEV] Blackout Monument Event Testserver publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join [DEV] Blackout Monument Event Testserver?
To join by console, open it with F1 in Rust and enter client.connect 109.41.178.241:28015. Or press Launch Rust on this page, which connects you through Steam.