Rust HeatmapInfrared · players
IR live Players59,961 Servers11,689 Warm3,456 Fresh wipes · 3h106 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

[DEV] Blackout Monument Event Testserver

Offline 109.41.178.241:28015 checked 6d ago

moddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,411
rank
top 69%
7d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 6d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
171 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
136 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
53 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on [DEV] Blackout Monument Event Testserver?

Its rhythm cannot yet be told: too few of [DEV] Blackout Monument Event Testserver's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 7 days 12 hours ago.

Population

How busy is [DEV] Blackout Monument Event Testserver?

[DEV] Blackout Monument Event Testserver went quiet 6 days 16 hours ago and is offline right now. A seven-day average of 0 players.

How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?

Ranked #15,411 on seven-day player hours, [DEV] Blackout Monument Event Testserver is in the top 69% of all ranked servers.

Settings and rules

Which map does [DEV] Blackout Monument Event Testserver run?

A procedural map, generated by the game, runs on [DEV] Blackout Monument Event Testserver.

What are the rules and settings on [DEV] Blackout Monument Event Testserver?

No gather rate appears in the name [DEV] Blackout Monument Event Testserver. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned off.

Location and uptime

Which version of Rust does [DEV] Blackout Monument Event Testserver run?

Rust network protocol 2634 and build 167781 is the build [DEV] Blackout Monument Event Testserver runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [DEV] Blackout Monument Event Testserver online, and how reliable is it?

Last seen 6 days 16 hours ago, [DEV] Blackout Monument Event Testserver is offline right now. It was up 0 of 144 hours across the last 6 full days, or 0% of the time. It first appears in Rust Heatmap records on 21 October 2026.

Where is [DEV] Blackout Monument Event Testserver located?

A region is not published for [DEV] Blackout Monument Event Testserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 109.41.178.241:28015.

Tags

Which Rust Heatmap lists and filters include [DEV] Blackout Monument Event Testserver?

The Rust Heatmap lists that [DEV] Blackout Monument Event Testserver fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [DEV] Blackout Monument Event Testserver mean?

The game's server browser reads the tags [DEV] Blackout Monument Event Testserver publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join [DEV] Blackout Monument Event Testserver?

To join by console, open it with F1 in Rust and enter client.connect 109.41.178.241:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167781
Build This build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.