[DEV] Blackout Monument Event Testserver
Offline 109.41.178.189:28015 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [DEV] Blackout Monument Event Testserver?
The record of [DEV] Blackout Monument Event Testserver's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 8 days 3 hours ago the server made the world it is on now.
Player counts
How busy is [DEV] Blackout Monument Event Testserver?
The last time [DEV] Blackout Monument Event Testserver was seen was 7 days 14 hours ago, and it is offline now.
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
Ranked #15,411 on seven-day player hours, [DEV] Blackout Monument Event Testserver is in the top 69% of all ranked servers.
Rules and settings
Which map does [DEV] Blackout Monument Event Testserver run?
The game generates the procedural map on [DEV] Blackout Monument Event Testserver.
What are the rules and settings on [DEV] Blackout Monument Event Testserver?
The name [DEV] Blackout Monument Event Testserver does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does [DEV] Blackout Monument Event Testserver run?
The build on [DEV] Blackout Monument Event Testserver is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [DEV] Blackout Monument Event Testserver online, and how reliable is it?
Offline at the moment: [DEV] Blackout Monument Event Testserver was last seen 7 days 14 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 21 October 2026.
Where is [DEV] Blackout Monument Event Testserver located?
A region is not published for [DEV] Blackout Monument Event Testserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 109.41.178.189:28015.
Tags
Which Rust Heatmap lists and filters include [DEV] Blackout Monument Event Testserver?
The Rust Heatmap lists that [DEV] Blackout Monument Event Testserver fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon are the tags [DEV] Blackout Monument Event Testserver publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [DEV] Blackout Monument Event Testserver?
To join by console, open it with F1 in Rust and enter client.connect 109.41.178.189:28015. Or press Launch Rust on this page, which connects you through Steam.