[DEV] Blackout Monument Event Testserver
Offline 109.41.177.27:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on [DEV] Blackout Monument Event Testserver?
The record of [DEV] Blackout Monument Event Testserver's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 8 days 6 hours ago the server made the world it is on now.
Population
How busy is [DEV] Blackout Monument Event Testserver?
Last seen 6 days 16 hours ago, [DEV] Blackout Monument Event Testserver is offline at the moment. A seven-day average of 0 players.
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
Player hours over seven days put [DEV] Blackout Monument Event Testserver at #15,349, in the top 69% of ranked servers.
Map and rules
Which map does [DEV] Blackout Monument Event Testserver run?
A procedural map, generated by the game, runs on [DEV] Blackout Monument Event Testserver.
What are the rules and settings on [DEV] Blackout Monument Event Testserver?
The name [DEV] Blackout Monument Event Testserver does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does [DEV] Blackout Monument Event Testserver run?
The build on [DEV] Blackout Monument Event Testserver is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is [DEV] Blackout Monument Event Testserver online, and how reliable is it?
[DEV] Blackout Monument Event Testserver is down just now; the last sighting was 6 days 16 hours ago. It was up 0 of 144 hours across the last 6 full days, or 0% of the time. Rust Heatmap has had it on record since 22 October 2026.
Where is [DEV] Blackout Monument Event Testserver located?
A region is not published for [DEV] Blackout Monument Event Testserver. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 109.41.177.27:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include [DEV] Blackout Monument Event Testserver?
Modded Rust servers, by live population are the Rust Heatmap lists that [DEV] Blackout Monument Event Testserver fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
These are the tags [DEV] Blackout Monument Event Testserver publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join [DEV] Blackout Monument Event Testserver?
Enter client.connect 109.41.177.27:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.