SAKUTIDE RUST | x0.5/x1 | WEEKLY
Online 109.254.23.88:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:10 UTC14h ago | – | – | running | 1 |
| Thu 22 Oct, 19:47 UTC6d ago | 1° | held half | 5.8 days | 0 |
| Tue 20 Oct, 18:20 UTC8d ago | 1° | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on SAKUTIDE RUST | x0.5/x1 | WEEKLY?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on SAKUTIDE RUST | x0.5/x1 | WEEKLY?
No next wipe can be predicted: SAKUTIDE RUST | x0.5/x1 | WEEKLY wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 12 hours ago.
Player counts
How busy is SAKUTIDE RUST | x0.5/x1 | WEEKLY?
Of 50 slots on SAKUTIDE RUST | x0.5/x1 | WEEKLY, 0 are in use right now. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.
How does SAKUTIDE RUST | x0.5/x1 | WEEKLY rank against other Rust servers?
Ranked #5,655 on seven-day player hours, SAKUTIDE RUST | x0.5/x1 | WEEKLY is in the top 25% of all ranked servers.
Rules and settings
Which map does SAKUTIDE RUST | x0.5/x1 | WEEKLY run?
A procedural map of size 4,000 with seed 281026, generated by the game, runs on SAKUTIDE RUST | x0.5/x1 | WEEKLY. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on SAKUTIDE RUST | x0.5/x1 | WEEKLY?
0.5x gather is what SAKUTIDE RUST | x0.5/x1 | WEEKLY advertises in its name. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does SAKUTIDE RUST | x0.5/x1 | WEEKLY run?
The build on SAKUTIDE RUST | x0.5/x1 | WEEKLY is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is SAKUTIDE RUST | x0.5/x1 | WEEKLY online, and how reliable is it?
Right now SAKUTIDE RUST | x0.5/x1 | WEEKLY shows as online. Its reported uptime dates the last restart to about 10 hours ago. 113 of 168 hours up over the last 7 full days, which is 67%. It first appears in Rust Heatmap records on 20 October 2026.
Where is SAKUTIDE RUST | x0.5/x1 | WEEKLY located?
Nothing about a region comes from SAKUTIDE RUST | x0.5/x1 | WEEKLY. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 109.254.23.88:28015 is its address.
Does SAKUTIDE RUST | x0.5/x1 | WEEKLY run smoothly?
The last 48 hours brought an average of 201 server fps and a floor of 59. Entities peaked at 97,415, counting buildings, deployables and all the rest of the world. Memory use reached 2,989 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include SAKUTIDE RUST | x0.5/x1 | WEEKLY?
Modded Rust servers, by live population are the Rust Heatmap lists that SAKUTIDE RUST | x0.5/x1 | WEEKLY fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on SAKUTIDE RUST | x0.5/x1 | WEEKLY mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags SAKUTIDE RUST | x0.5/x1 | WEEKLY publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join SAKUTIDE RUST | x0.5/x1 | WEEKLY?
Enter client.connect 109.254.23.88:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.