Aperture_Game's testing server
Online 109.247.229.146:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 07:53 UTC2d ago | 1° | – | running | 0 |
| Thu 22 Oct, 18:44 UTC6d ago | 1° | halved by day 1 | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Aperture_Game's testing server?
Its recent wipes drew an average peak of 1 players. 1 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on Aperture_Game's testing server?
Aperture_Game's testing server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 2 days 6 hours ago.
Player counts
How busy is Aperture_Game's testing server?
Aperture_Game's testing server currently has 0 of its 3 slots filled. A seven-day average of 0 players, with a peak of 1.
How does Aperture_Game's testing server rank against other Rust servers?
Ranked #14,553 on seven-day player hours, Aperture_Game's testing server is in the top 65% of all ranked servers.
Rules and settings
What are the rules and settings on Aperture_Game's testing server?
The name Aperture_Game's testing server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Aperture_Game's testing server run?
The build on Aperture_Game's testing server is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Aperture_Game's testing server online, and how reliable is it?
Right now Aperture_Game's testing server shows as online. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 19 October 2026.
Where is Aperture_Game's testing server located?
Nothing about a region comes from Aperture_Game's testing server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 109.247.229.146:28015.
Tags
Which Rust Heatmap lists and filters include Aperture_Game's testing server?
The Rust Heatmap lists that Aperture_Game's testing server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Aperture_Game's testing server mean?
gmrust (Game mode): Rust survival, standard rules; mp3 (Max players): Slot count: 3; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Aperture_Game's testing server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Aperture_Game's testing server?
Press F1 in Rust to open the console, then enter client.connect 109.247.229.146:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.