Rust HeatmapInfrared · players
IR live Players100,368 Servers11,855 Warm3,884 Fresh wipes · 3h533 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

TruePvE Procedural

Online 109.195.19.208:29015 checked 8m ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 21:00flare: a wipe in that hourThu 18:00
0
7-day average
peak –
#15,269
rank
top 68%
resets
no wipes
8 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes
UTC checked 8m ago

Li2Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Li3Server performance

02.557.51021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx2World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 03:30 UTC16h ago – – – 0
Wed 28 Oct, 03:30 UTC1d ago – – – 0
Tue 27 Oct, 03:30 UTC2d ago – – – 0
Mon 26 Oct, 03:30 UTC3d ago – – – 0
Sun 25 Oct, 03:30 UTC4d ago – – – 0
Sat 24 Oct, 03:30 UTC5d ago – – – 0
Fri 23 Oct, 16:38 UTC6d ago – – – 0
Fri 23 Oct, 03:30 UTC6d ago – – – 0
Thu 22 Oct, 19:09 UTC7d ago – – – 0
Thu 22 Oct, 03:30 UTC7d ago – – – 0

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10
EU · groups of 8+ · weekly · 116 on average
33 / 300
Pickle Rust EU Monthly
EU · no group limit · 50 on average
43 / 100
RaidLab
groups of 8+ · 33 on average
0 / 50
EU Hub 01
EU · groups of 1000+ · 23 on average
3 / 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10
EU · groups of 8+ · monthly · 3 on average
1 / 300
Warriors
groups of 8+ · 2 on average
2 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on TruePvE Procedural?

A new world arrives every few hours on TruePvE Procedural; there is no wipe schedule, and these resets are not wipes.

Population

How busy is TruePvE Procedural?

The current population of TruePvE Procedural is 0, against 100 slots. A seven-day average of 0 players.

How does TruePvE Procedural rank against other Rust servers?

Ranked #15,269 on seven-day player hours, TruePvE Procedural is in the top 68% of all ranked servers.

Settings and rules

Which map does TruePvE Procedural run?

TruePvE Procedural runs a procedural map of size 1,024 with seed 1, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named CraggyIsland.

What are the rules and settings on TruePvE Procedural?

No gather rate appears in the name TruePvE Procedural. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does TruePvE Procedural run?

Rust network protocol 2635 and build 168909 is the build TruePvE Procedural runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is TruePvE Procedural online, and how reliable is it?

Right now TruePvE Procedural shows as online. About 14 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is TruePvE Procedural located?

Nothing about a region comes from TruePvE Procedural. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 109.195.19.208:29015.

Does TruePvE Procedural run smoothly?

The last 48 hours brought an average of 10 server fps and a floor of 10. Buildings, deployables and the rest of the world came to as much as 3,198 entities. At its peak it held 630 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include TruePvE Procedural?

The Rust Heatmap lists that TruePvE Procedural fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on TruePvE Procedural mean?

gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags TruePvE Procedural publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join TruePvE Procedural?

Press F1 in Rust to open the console, then enter client.connect 109.195.19.208:29015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://www.truepve.ru/ is where its website is.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.