TruePvE Procedural
Online 109.195.19.208:29015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 03:30 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 03:30 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 03:30 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 03:30 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 03:30 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 03:30 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 16:38 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 03:30 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 19:09 UTC7d ago | – | – | – | 0 |
| Thu 22 Oct, 03:30 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 03:30 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 03:30 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 03:30 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 03:30 UTC11d ago | – | – | – | 0 |
| Sat 17 Oct, 03:30 UTC12d ago | – | – | – | 0 |
| Fri 16 Oct, 03:26 UTC13d ago | – | – | – | 0 |
| Thu 15 Oct, 03:26 UTC14d ago | – | – | – | 0 |
| Wed 14 Oct, 03:26 UTC15d ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC16d ago | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC16d ago | – | – | – | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TruePvE Procedural?
A new world arrives every few hours on TruePvE Procedural; there is no wipe schedule, and these resets are not wipes.
Population
How busy is TruePvE Procedural?
The current population of TruePvE Procedural is 0, against 100 slots. A seven-day average of 0 players.
How does TruePvE Procedural rank against other Rust servers?
Ranked #15,269 on seven-day player hours, TruePvE Procedural is in the top 68% of all ranked servers.
Settings and rules
Which map does TruePvE Procedural run?
TruePvE Procedural runs a procedural map of size 1,024 with seed 1, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named CraggyIsland.
What are the rules and settings on TruePvE Procedural?
No gather rate appears in the name TruePvE Procedural. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does TruePvE Procedural run?
Rust network protocol 2635 and build 168909 is the build TruePvE Procedural runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is TruePvE Procedural online, and how reliable is it?
Right now TruePvE Procedural shows as online. About 14 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is TruePvE Procedural located?
Nothing about a region comes from TruePvE Procedural. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 109.195.19.208:29015.
Does TruePvE Procedural run smoothly?
The last 48 hours brought an average of 10 server fps and a floor of 10. Buildings, deployables and the rest of the world came to as much as 3,198 entities. At its peak it held 630 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include TruePvE Procedural?
The Rust Heatmap lists that TruePvE Procedural fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on TruePvE Procedural mean?
gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags TruePvE Procedural publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join TruePvE Procedural?
Press F1 in Rust to open the console, then enter client.connect 109.195.19.208:29015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://www.truepve.ru/ is where its website is.
