Rust HeatmapInfrared · players
IR live Players40,353 Servers11,629 Warm2,845 Fresh wipes · 3h131 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

DevHev Local

Offline 109.194.35.245:28015 checked 2d ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 2
#7,020
rank
top 32%
3d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 2d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k28 Sep4 Oct11 Oct17 Oct24 Oct30 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.9 days
usual gap
between real wipes
40%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:21 UTC3d ago 2 – running 1
Fri 23 Oct, 20:07 UTC6d ago 1 held half 2.9 days 0
Mon 5 Oct, 06:35 UTC24d ago 1 held half 18.6 days 1
Fri 2 Oct, 03:39 UTC28d ago 1 – 3.1 days 1
Tue 29 Sep, 22:16 UTC30d ago 2 – 2.2 days 2
Mon 28 Sep, 17:57 UTC31d ago 3 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
26 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 122 on average
52 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
30 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
50 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on DevHev Local?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 100% of its recent wipes.

What is the wipe schedule on DevHev Local?

There is no next wipe to predict on DevHev Local, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 3 days 10 hours ago.

Population

How busy is DevHev Local?

DevHev Local went quiet 2 days 10 hours ago and is offline right now. Averaged over the past week: 1 players, peaking at 2.

How does DevHev Local rank against other Rust servers?

Player hours over seven days put DevHev Local at #7,020, in the top 32% of ranked servers.

Settings and rules

Which map does DevHev Local run?

A procedural map of size 2,000 with seed 166494, generated by the game, runs on DevHev Local. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on DevHev Local?

A gather rate is not given in the name DevHev Local. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does DevHev Local run?

Rust network protocol 2635 and build 168909 is the build DevHev Local runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is DevHev Local online, and how reliable is it?

DevHev Local is down just now; the last sighting was 2 days 10 hours ago. 20 of 168 hours up over the last 7 full days, which is 12%. Rust Heatmap has had it on record since 28 September 2026.

Where is DevHev Local located?

No region is published by DevHev Local. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 109.194.35.245:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include DevHev Local?

These Rust Heatmap lists include DevHev Local: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on DevHev Local mean?

The game's server browser reads the tags DevHev Local publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join DevHev Local?

To join by console, open it with F1 in Rust and enter client.connect 109.194.35.245:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players This server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.